Increase webgl conformance shard counts

Desktop / Chromium - Jamie Madill [chromium.org] - 11 October 2017 13:18 EDT

This increases the shard count for the webgl conformance tests from one to two, which should halve the 10 minute run time. It also increases the shard count for the webgl 2 conformance ANGLE tests from 15 to 20, which should reduce the time spent from about 9-10 minutes to 6-7.

Hold off on increasing the shard count for the Chrome CQ version of the webgl 2 conformance tests until we can confirm the bots are stable with the increased shards count.

Also fixes the webgl2_conformance_gl_tests, which was accidentally testing webgl 1.

BUG=765321 R=kbr@chromium.org

Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I9ac1a0b649556b4797cc6e9d2f885921d55692ca Reviewed-on: https://chromium-review.googlesource.com/709460 Commit-Queue: Jamie Madill

dd17a16 Increase webgl conformance shard counts.
content/test/gpu/generate_buildbot_json.py | 32 ++++++-
testing/buildbot/chromium.gpu.fyi.json | 149 +++++++++++++++++++----------
2 files changed, 128 insertions(+), 53 deletions(-)

Upstream: git.chromium.org


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