glsl: Add ir_binop_vector_extract in NIR

Graphics / Mesa 3D Graphics Library / Mesa - Juan A. Suarez Romero [igalia.com] - 1 June 2018 16:09 EDT

Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V to NIR approach.

This fixes: dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment Piglit's glsl-fs-vec4-indexing-8.shader_test

CC: mesa-stable@lists.freedesktop.org

cbe4baed1f glsl: Add ir_binop_vector_extract in NIR
src/compiler/glsl/glsl_to_nir.cpp | 9 +++++++++
1 file changed, 9 insertions(+)

Upstream: cgit.freedesktop.org


  • Share