llvmpipe: Always return some fence in flush (v2)

Graphics / Mesa 3D Graphics Library / Mesa - Tomasz Figa [chromium.org] - 9 January 2019 01:06 UTC

If there is no last fence, due to no rendering happening yet, just create a new signaled fence and return it, to match the expectations of the EGL sync fence API.

Fixes random "Could not create sync fence 0x3003" assertion failures from Skia on Android, coming from the following code:


Reproducible especially with thread count >= 4.

One could make the driver always keep the reference to the last fence, but:

- the driver seems to explicitly destroy the fence whenever a rendering pass completes and changing that would require a significant functional change to the code. (Specifically, in lp_scene_end_rasterization().)

- it still wouldn't solve the problem of an EGL sync fence being created and waited on without any rendering happening at all, which is also likely to happen with Android code pointed to in the commit.

Therefore, the simple approach of always creating a fence is taken, similarly to other drivers, such as radeonsi.

Tested with piglit llvmpipe suite with no regressions and following tests fixed:

egl_khr_fence_sync conformance eglclientwaitsynckhr_flag_sync_flush eglclientwaitsynckhr_nonzero_timeout eglclientwaitsynckhr_zero_timeout eglcreatesynckhr_default_attributes eglgetsyncattribkhr_invalid_attrib eglgetsyncattribkhr_sync_status

v2:- remove the useless lp_fence_reference() dance (Nicolai),
- explain why creating the dummy fence is the right approach.

f6a6da8131 llvmpipe: Always return some fence in flush (v2)
src/gallium/drivers/llvmpipe/lp_setup.c | 2 ++
1 file changed, 2 insertions(+)

Upstream: cgit.freedesktop.org

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