nir: Split ALU instructions in loops that read phis

Graphics / Mesa 3D Graphics Library / Mesa - Ian Romanick [] - 8 February 2019 18:37 EST

A single shader in Unigine Superposition is affected by this change. A single iadd is moved to the end of a loop. This iadd is involved in a complex set of logic to terminate the loop, and an extra mov instruction is inserted. This shader really needs the optimization suggested by bugzilla #94747, and I expect that to make this tiny regression go away.

All Gen7+ platforms had similar results. (Skylake shown) total instructions in shared programs: 15047543 -> 15047545 (<.01%) instructions in affected programs: 565 -> 567 (0.35%) helped: 0 HURT: 2

total cycles in shared programs: 369977253 -> 369978253 (<.01%) cycles in affected programs: 127910 -> 128910 (0.78%) helped: 0 HURT: 2

v2: Skip nir_op_vec{2,3,4} and nir_op_[fi]mov instructions to avoid infinite optimization loops. Remove the original ALU instruciton after all of its readers are modified to read the new ALU instruction.

v3: Extend to the more general case. The if the prev-block value from the phi is not undef, this means the ALU instruction has to be duplicated in both the prev-block and the continue-block.

Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")

0881e90c099 nir: Split ALU instructions in loops that read phis
src/compiler/nir/nir_opt_if.c | 294 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 294 insertions(+)


  • Share