radv: Add compute htile clear for combined depth+stencil surfaces

Graphics / Mesa 3D Graphics Library / Mesa - Bas Nieuwenhuizen [basnieuwenhuizen.nl] - 8 July 2017 10:11 EDT

Figured out the clear value when we have a combined depth stencil surface.

1aba0e7 radv: Add compute htile clear for combined depth+stencil surfaces.
src/amd/vulkan/radv_meta_clear.c | 16 +++++++---------
1 file changed, 7 insertions(+), 9 deletions(-)

Upstream: cgit.freedesktop.org


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