This is not because the vertex stage needs some push constants that other stages need them too. This should reduce the number of loaded SGPRs in some situations.
0c4a30eb51 radv: do not add extra SGPR when push constants are not used
src/amd/common/ac_shader_info.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)