For downloads, the fragment shader must know the source texture target, hence we may cache multiple fragment shaders.
v2: break long line (Marek)
852d3fc st/mesa: add PBO download enable bit and fragment shaders
src/mesa/state_tracker/st_context.h | 2 ++
src/mesa/state_tracker/st_pbo.c | 15 +++++++++++++++
2 files changed, 17 insertions(+)
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