The first attribute must be active if using builtins.
This fixes a lot of simulator crashes for vertex input CTS tests. It should be noted that some of these tests still fail after this fix though, so there may be some other bug.
Fixes crashes in: dEQP-VK.pipeline.vertex_input.multiple_attributes.*
b546155cc34 v3dv: add workaround for GFXH-1602
src/broadcom/vulkan/v3dv_cmd_buffer.c | 23 ++++++++++++++++-------
1 file changed, 16 insertions(+), 7 deletions(-)