virgl: force linear texturing support

Graphics / Mesa 3D Graphics Library / Mesa - Erik Faye-Lund [] - 12 December 2018 10:44 EST

When I made sure that half-float texture-filtering was required for ES3, I didn't realize that virgl doesn't report support for this correctly. This regressed the GLES version available on top of several drivers, including i965 from 3.2 to 2.0.

This is going to need protocol changes to fix properly, so let's just restore the previous behavior by enabling floating-point filtering unconditionally for now.

f856f50194 virgl: force linear texturing support
src/gallium/drivers/virgl/virgl_screen.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)


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