zink: add env var to force uniform inlining

Graphics / Mesa 3D Graphics Library / Mesa - Mike Blumenkrantz [gmail.com] - 8 April 2021 03:00 UTC

this is great for debugging/testing, but there's no great heuristics for using it yet

15f2c1f6612 zink: add env var to force uniform inlining
src/gallium/drivers/zink/zink_screen.c | 1 +
1 file changed, 1 insertion(+)

Upstream: cgit.freedesktop.org


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