zink: add ntv handling for ARB_sample_shading

Graphics / Mesa 3D Graphics Library / Mesa - Mike Blumenkrantz [gmail.com] - 16 October 2020 17:14 UTC

this involves variable handling and decorations as well as a weird bitcast for the array[1] gl_SampleMask in spirv

b009bd96859 zink: add ntv handling for ARB_sample_shading
.../drivers/zink/nir_to_spirv/nir_to_spirv.c | 35 ++++++++++++++++++++--
1 file changed, 33 insertions(+), 2 deletions(-)

Upstream: cgit.freedesktop.org


  • Share