zink: add ntv handling for geometry shader variables

Graphics / Mesa 3D Graphics Library / Mesa - Mike Blumenkrantz [gmail.com] - 16 October 2020 13:15 UTC

these can reuse the unified loader codepath

ea2279daf1f zink: add ntv handling for geometry shader variables
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)

Upstream: cgit.freedesktop.org


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