zink: implement uniform inlining

Graphics / Mesa 3D Graphics Library / Mesa - Mike Blumenkrantz [gmail.com] - 8 April 2021 03:00 UTC

this lets us inline away our problems

7f28775edcc zink: implement uniform inlining
src/gallium/drivers/zink/driinfo_zink.h | 1 +
src/gallium/drivers/zink/zink_compiler.c | 20 ++++++++++++++++++++
src/gallium/drivers/zink/zink_context.c | 18 ++++++++++++++++++
src/gallium/drivers/zink/zink_context.h | 5 +++++
src/gallium/drivers/zink/zink_draw.c | 8 ++++++++
src/gallium/drivers/zink/zink_program.c | 17 +++++++++++++++++
src/gallium/drivers/zink/zink_screen.c | 2 ++
src/gallium/drivers/zink/zink_screen.h | 1 +
src/gallium/drivers/zink/zink_shader_keys.h | 6 ++++++
9 files changed, 78 insertions(+)

Upstream: cgit.freedesktop.org


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