tex-miplevel-selection: force compatibility when using 430 shader

Graphics / Mesa 3D Graphics Library / Piglit - Ilia Mirkin [alum.mit.edu] - 5 February 2019 04:39 EST

Mesa will only consider the shader a compat shader if it has an explicit "compatibility" token in the version. Without this, we don't get gl_TexCoord, used by the test.

f9f66e836 tex-miplevel-selection: force compatibility when using 430 shader
tests/texturing/tex-miplevel-selection.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

Upstream: cgit.freedesktop.org


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