Release 2.7.

System Internals / WINE - Alexandre Julliard [] - 28 April 2017 13:42 EDT


diff --git a/ANNOUNCE b/ANNOUNCE
index c12ce84..68ecfcd 100644
@@ -1,16 +1,18 @@
-The Wine development release 2.6 is now available.
+The Wine development release 2.7 is now available.

What's new in this release (see below for details):
- - Multi-threaded command stream in Direct3D.
- - More Shader Model 5 instructions.
- - More support for 3D textures.
- - Better font transformations in DirectWrite.
+ - TCP and UDP connection support in WebServices.
+ - Various shader improvements for Direct3D 11.
+ - Improved support for high DPI settings.
+ - Partial reimplementation of the GLU library.
+ - Support for recent versions of OSMesa.
+ - Window management improvements on macOS.
- Various bug fixes.

The source is available from the following locations:


Binary packages for various distributions will be available from:

@@ -26,375 +28,446 @@ AUTHORS in the distribution for the complete list.


-Bugs fixed in 2.6 (total 25):
- 2624 In dialogs, an incorrect extra WM_ERASEBKGND is sent after WM_PAINT
- 22220 TNR MoonLight 2.31.122 works incorrectly
- 27638 combined hindi text like nna kra causes the keyboard cursor to go far off
- 29997 StudioTax 2011 crashes during installation
- 30684 Mono: GroupBox draws border line after text
- 38213 Japanese vertical text incorrected
- 39856 Regedit: Default registry key is not the same as on Windows
- 40508 The Witness: black screen on start (32-bit version)
- 40628 Multiple games need msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (World of Tanks v0.9.15, Launcher, Train Fever)
- 40786 Legacy of kain Defiance to crashes when called by script
- 41403 Ri-li 2.0.1: No window content shown (just title bar)
- 41774 Rogue operatives - only white screen in game with HUD
- 41995 Neverwinter Online broken graphics and game crash with DX11
- 42352 The Solus Project: Backend can't handle opcode gather4
- 42449 Multiple apps need function msvcr120.dll.fesetround (0 A.D.,
- 42655 Aliens vs. Predator (2010) needs d3dx11_42.dll.D3DX11FilterTexture
- 42707 World of Warships: Cannot display inventory and clan screens
- 42736 scanf doesn't work as expected when using format string contains non-ascii chars
- 42747 DevExpress .NET Installer needs function uiautomationcore.dll.UiaReturnRawElementProvider
- 42748 Flickering, disappearing text in Steam client user interface (DirectWrite enabled)
- 42762 Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace)
- 42774 WinHttpQueryAuthSchemes fails to return the correct supported value for multiple WWW-Authenticate
- 42782 Wine iexplore crashes loading
- 42799 Neverwinter Online needs SM4 retc instruction
- 42803 Large data received on a 401 error causes authentication to fail
+Bugs fixed in 2.7 (total 31):
+ 12311 Corman Lisp requires implementations for richedit stubs
+ 14606 TreeView + right click doesn't work the way it does in native windows
+ 25857 Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls
+ 30764 regedit: a key created from right-click context menu is in incorrect position
+ 32319 Direct3D output in SNES9x is blank
+ 32426 TreeView of QvodSetupPlus5 unexpectedly draw a piece of blank area when clicking on a checkbox
+ 35563 Custom game development library expects non-zero value for ProcessVmCounters info class member 'WorkingSetSize'
+ 37404 A right click on a registry key does not select it
+ 40007 Dirt 3 requires d3d11_immediate_context_CSSetShaderResources
+ 40219 Multiple applications need msvcr120.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (Kontakt 5 Player, Serato DJ 1.9.2, Cisco Jabber 11.6, Darkest Dungeon, Sonic Pi 2)
+ 40689 Photoshop CS6: some dialogs have black background
+ 41029 DeSmuME 0.9.8 crashes whenever "control config" is clicked
+ 42144 Mass Lag when buying in store in rabi-ribi game
+ 42339 Horrible speed of Quantum of solace demo starting animations
+ 42347 The Witcher 3 starting menu is distorted [radeonsi]
+ 42462 Memory leak in several places in FFXIV
+ 42651 ViStart: fails to install, needs ntoskrnl.exe.IoReportResourceForDetection
+ 42733 Unable to find an entry point named 'RegSaveKeyEx' in DLL 'advapi32.dll' (SQL Server)
+ 42798 MsiGetPatchInfoEx returns incorrect values for UNINSTALLABLE, PATCHSTATE properties
+ 42808 msi: parent feature level is not propagated recursively on a whole subfeatures hierarchy
+ 42824 Nox (GOG) has constant menu flickering
+ 42825 Propellerhead Reason 5 drawn mostly in black and white
+ 42829 Transcendence (& many other D3D games) only show black screen (shaders)
+ 42834 Steuer-Spar-Erklärung 2017 crashes with critical error
+ 42840 Unbox Game black screen in-game
+ 42841 Tree of Savior: Missing function concrt140.dll.?_GetNumberOfVirtualProcessors@_CurrentScheduler@details@Concurrency@@SAIXZ
+ 42849 The Technomancer: Fails to create valid glsl
+ 42850 The Technomancer: Requires MFCreateAttributes implementation
+ 42871 Propellerhead Reason 5 garbled GUI elements
+ 42876 iTunes needs function msvcp140.dll._Lock_shared_ptr_spin_lock
+ 42884 Star Wars: Knights of the Old Republic 1 & 2 crash after the intro movie


-Changes since 2.5:
-Alexandre Julliard (11):
- glu32: Load libGLU dynamically.
- glu32: Use the correct data types.
- glu32: Implement gluGetTessProperty.
- glu32: Implement gluCheckExtension.
- glu32: Load libGLU only when functions are actually called.
- glu32: Make gluGetString return the same data as on Windows.
- wrc: Only add translations for specific fields in version blocks.
- include: Add a glu.h header.
- glu32: Implement gluErrorString.
- glu32: Implement gluErrorUnicodeStringEXT.
- opengl32: Directly link to glu32.
-Alistair Leslie-Hughes (9):
- odbccp32: Implement SQLInstallTranslator.
- winhttp/tests: Added multi Authenticate header test.
- odbccp32: Implement SQLRemoveTranslator/W.
- odbccp32: Implement SQLConfigDriver/W.
- odbccp32: Look in LOCAL_MACHINE for the driver.
- include: Add interfaces IWMHeaderInfo/2/3.
- wmvcore/tests: Add initial tests.
- winhttp/tests: Test when large amount of data is returned from a 401.
- mtxdm: Implement GetDispenserManager.
-Andrew Wesie (1):
- wined3d: Support render target array index semantic value.
-Andrey Gusev (2):
- uiautomationcore: Add UiaReturnRawElementProvider stub.
- d3dx11: Add D3DX11FilterTexture stub.
-André Hentschel (1):
- ntdll: Bump Win 10 version to 15063.
-Aric Stewart (1):
- kernel32: Improve locale detection on Android.
-Austin English (1):
- joy.cpl: Sync spec file to Windows 10.
-Bruno Jesus (1):
- dinput: Assume a 1-to-1 axes map when no axes match.
-Christian Inci (1):
- ntdll/tests: Check debug registers of a newly created thread.
-Daniel Lehman (11):
- msvcp140: Add __crtCloseThreadpoolTimer.
- msvcp140: Add __crtCloseThreadpoolWait.
- msvcp140: Add __crtWaitForThreadpoolTimerCallbacks.
- msvcp140: Add __crtFreeLibraryWhenCallbackReturns.
- msvcp140: Add __crtGetCurrentProcessorNumber.
- msvcp140: Add __crtFlushProcessWriteBuffers.
- msvcr120: Add __crtSleep.
- msvcrt: Fix build warnings.
- ucrtbase: Add _isblank_l.
- msvcrt: Add _iswctype_l.
- ucrtbase: Add _iswblank_l.
-François Gouget (4):
- odbccp32/tests: Make test_SQLInstallDriverEx() static.
- kernel32/tests: A spelling fix in a comment.
- msvcp140/tests: Make chore_callback() static.
- msvcp90: {init,free}_misc() are only used with msvcp >= 100.
-Hans Leidekker (9):
- include: Add missing Web Services declarations.
- webservices: Implement WsResetChannel.
- webservices: Keep track of service proxy state.
- webservices: Implement WsResetServiceProxy.
- webservices: Implement WsCreateListener and WsFreeListener.
- webservices: Implement WsGetListenerProperty and WsSetListenerProperty.
- webservices/tests: Add listener tests.
- winhttp: Ignore unknown schemes in WinHttpQueryAuthSchemes.
- winhttp: Always drain content before sending the next request.
-Henri Verbeet (45):
- wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
- wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
- wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
- wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures.
- wined3d: Implement cpu_blit_blit_surface().
- wined3d: Get rid of wined3d_select_blitter().
- wined3d: Reduce indentation in the colour blit case in wined3d_surface_blt().
- wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear().
- wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear().
- wined3d: Use the blitter interface in wined3d_cs_exec_clear().
- wined3d: Send rendertarget view clears through the command stream.
- usp10: Rename the chaining context tables in GPOS_apply_ChainContextPos() to something more descriptive.
- usp10: Simplify the chaining context table assignments in GPOS_apply_ChainContextPos().
- usp10: Range check glyph counts in GPOS_apply_ChainContextPos().
- usp10: Return early if the number of positioning operations is 0 in GPOS_apply_ChainContextPos().
- wined3d: Get rid of surface_get_rect().
- usp10: Rename the chaining context tables in GSUB_apply_ChainContextSubst() to something more descriptive.
- usp10: Simplify the chaining context table assignments in GSUB_apply_ChainContextSubst().
- usp10: Range check glyph counts in GSUB_apply_ChainContextSubst().
- usp10: Avoid special handling if the substitution count is 0 in GSUB_apply_ChainContextSubst().
- wined3d: Source resources are always non-NULL in wined3d_cs_exec_blt_sub_resource().
- wined3d: Introduce a helper function to assign wined3d_box values.
- wined3d: Handle formats with conversions outside surface_upload_from_surface().
- wined3d: Assume identical source and destination formats in surface_upload_from_surface().
- wined3d: Implement partial support for 3D texture blits.
- d3d8/tests: Introduce mip-mapping to add_dirty_rect_test().
- d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().
- wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture().
- wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().
- wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
- wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
- wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().
- wined3d: Require a valid destination point in surface_upload_from_surface().
- wined3d: Require a valid source rectangle in surface_upload_from_surface().
- wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
- wined3d: Avoid modifying the device's shader list outside the command stream.
- wined3d: Send texture dirty region updates through the command stream.
- wined3d: The destination width and height are always valid in surface_cpu_blt().
- wined3d: The source texture is always non-NULL in surface_cpu_blt().
- wined3d: Avoid updating the swapchain swap interval from outside the command stream.
- wined3d: Use the "arbfp" blitter for P8 and YUV blits.
- wined3d: Do not add wined3d internal resources to the device resource list.
- wined3d: Send flushes through the command stream.
- wined3d: Introduce a multi-threaded command stream implementation.
- wined3d: Use wined3d_texture_get_memory() in surface_convert_format().
-Hugh McMaster (12):
- regedit/tests: Add import tests with various combinations of spaces and tabs.
- regedit: Skip any leading spaces and tabs that may be present in the line being parsed.
- reg/tests: Add import tests with various combinations of spaces and tabs.
- reg/tests: Add tests for importing DWORD values.
- reg/tests: Add a few more import tests.
- regedit/tests: Add tests for importing DWORD values.
- regedit/tests: Add a few more import tests.
- regedit: Re-implement convertHexToDWord().
- reg/tests: Add more REG_SZ import tests.
- reg/tests: Add some missing REG_SZ import tests from regedit.exe.
- regedit/tests: Add some REG_SZ import tests.
- comctl32: Improve right-click handling in treeview controls.
-Huw D. M. Davies (12):
- wbemdisp: Add missing methods to the ISWbemObjectVtbl.
- wbemdisp: Search for the generic methods and properties as well as the dynamic ones.
- wbemdisp: Invoke the generic methods and properties as well as the dynamic ones.
- wbemdisp: Implement ISWbemObject::get_Properties_.
- wbemdisp: Implement ISWbemPropertySet::Item.
- wbemdisp: Implement ISWbemProperty::get_Value.
- gdi32/tests: Prevent a crash if the shell dlg font is not found.
- riched20: Don't compare the colours if the old and new states are both auto.
- include: Add {Is,Set}ProcessDPIAware().
- user32/tests: Correctly restore the caption sizes when run in DPI scaling mode.
- user32/tests: Fix a few failures in DPI scaling mode.
- user32/tests: Fix tests for minimium icon spacing when not in DPI scaling mode.
-Jacek Caban (33):
- xmllite/tests: Use reader_value helper in one more place (Coverity).
- ws2_32: Added register_async helper.
- ws2_32/tests: Added WSARecv tests using completion function.
- ws2_32: Use register_async for WS2_async_recv.
- ws2_32: Use register_async for WS2_async_send.
- wininet: Don't use returned read size if read failed in gzip_read.
- mshtml: Added IHTMLTableCell::rowSpan property implementation.
- mshtml: Added IHTMLTableCell::colSpan property implementation.
- ws2_32: Store async callback in ws2_async_io struct.
- ntdll: Store async callback in async_fileio struct.
- ntdll: Use callback stored in async user for calling APC_ASYNC_IO.
- ntdll: Introduce server_async helper.
- server: Pass APC in async_data_t.
- server: Use stored APC in async_set_result.
- server: Removed no longed needed APC from APC_ASYNC_IO reply.
- ntdll: Remove no longer needed APC handling from APC_ASYNC_IO callbacks.
- ntdll: Remove no longer needed APC from async_fileio.
- services: Call RpcMgmtWaitServerListen in RPC_Stop.
- server: Introduce async_is_blocking helper and use it in sock_ioctl.
- server: Use async_is_blocking in queue_irp.
- server: Remove no longer needed blocking argument from ioctl fd op.
- server: Remove no longer needed blocking argument from read fd op.
- server: Remove no longer needed blocking argument from write fd op.
- server: Remove no longer needed blocking argument from flush fd op.
- server: Remove no longer needed blocking requests arguments.
- mshtml/tests: Added IMarshal and IManagedObject QueryInterface tests.
- mshtml: Silence failing QueryInterfaces common for .net applications.
- mshtml.idl: Added helper macros for element coclasses and use it where appropriate.
- mshtml.idl: Added HTMLGenericElement coclass declaration.
- mshtml.idl: Added HTMLLinkElement coclass declaration.
- mshtml.idl: Added HTMLImg coclass declaration.
- mshtml.idl: Added HTMLXMLHttpRequest coclass declaration.
- mshtml.idl: Added HTMLAnchorElement coclass declaration.
+Changes since 2.6:
+Akihiro Sagawa (6):
+ include: Add CALG_ECDH_EPHEM family.
+ secur32: Return correct key exchange algorithm value.
+ secur32: 3DES has a different ALG_ID.
+ secur32/tests: Add tests with SECPKG_ATTR_KEY_INFO.
+ secur32: Add support for SECPKG_ATTR_KEY_INFO.
+ secur32: Return PRF algorithm value when using GCM.
+Alexandre Julliard (14):
+ glu32: Import projection functions from Mesa.
+ glu32: Import quadric functions from Mesa.
+ glu32: Import mipmap functions from Mesa.
+ glu32: Import tessellation functions from Mesa.
+ libwine: Set a non-null entry for the GDT selector to make sure it's properly reserved.
+ libwine: Clear the %fs register we got from Android to force allocating a new one.
+ glu32: Remove ARB_texture_cube_map extension ifdef since it's not defined in wgl.h.
+ ntdll: Also store dynamic loader information in the PEB on Linux.
+ dbghelp: Use the main module load address from the PEB.
+ preloader: Add a debug option to dump memory maps.
+ preloader: Use the SYS_mmap2 system call instead of the old SYS_mmap one.
+ preloader: Fix symbol lookup for dynamic libraries.
+ configure: Re-enable the preloader on Android.
+ configure: Add a separate variable for wineloader-specific flags.
+Alistair Leslie-Hughes (4):
+ oleaut32: Remove redundant call to VariantClear().
+ include/mfreadwrite.idl: Add MF_SOURCE_READER_* enum values.
+ mfplat: Implement MFCreateAttributes.
+ odbccp32: Handle ODBC_CONFIG_DRIVER request in SQLConfigDriver/W.
+Andrew Eikum (1):
+ xaudio2: Try to increase OpenAL source limit.
+Andrey Gusev (1):
+ po: Update Ukrainian translation.
+Aurimas Fišeras (1):
+ po: Update Lithuanian translation.
+Austin English (2):
+ ntoskrnl.exe: Add IoReportResourceForDetection stub.
+ user32: Add GetAutoRotationState/GetDisplayAutoRotationPreferences stubs.
+Christopher Berner (1):
+ wined3d: Add Nvidia TitanX (Pascal).
+Daniel Lehman (5):
+ msvcp90: Update exception RTTI data to reflect it's part of std namespace.
+ msvcrt: Add __ExceptionPtrAssign.
+ msvcrt: Handle synchronous flag for x64 C++ exceptions.
+ msvcrt: Stop at trylevel for ControlPc on target frame for non-consolidate unwinds.
+ server: Fix copy & paste for number of subkeys.
+Gerald Pfeifer (1):
+ wineps.drv: Add missing #include .
+Hans Leidekker (24):
+ msi: Apply feature selection to the whole feature subtree.
+ msi: Properly handle DWORD registry values in MsiGetPatchInfoEx.
+ msi: Set patch property Uninstallable.
+ webservices: Reuse the message read buffer.
+ webservices: Implement WsOpenListener and WsCloseListener.
+ webservices: Implement WsCreateChannelForListener.
+ webservices: Implement WsResetListener.
+ webservices: Add support for outgoing TCP connections.
+ webservices: Add support for outgoing UDP connections.
+ webservices: Add support for incoming TCP connections.
+ webservices: Add support for incoming UDP connections.
+ webservices: Read message headers in read_envelope_start.
+ webservices/tests: Add tests.
+ webservices: Implement WsReadMessageStart.
+ webservices: Implement WsReadMessageEnd.
+ webservices: Implement WsWriteMessageStart.
+ webservices: Implement WsWriteMessageEnd.
+ webservices/tests: Add tests.
+ webservices: Support appending text with multiple WsWriteText calls.
+ webservices: Implement WsWriteQualifiedName.
+ webservices: Implement WsReadQualifiedName.
+ webservices: Implement WsWriteBytes.
+ webservices: Implement WsWriteChars.
+ webservices: Implement WsWriteCharsUtf8.
+Henri Verbeet (35):
+ usp10: Validate positioning record sequence indices in GPOS_apply_ChainContextPos().
+ usp10: Validate substition record sequence indices in GSUB_apply_ChainContextSubst().
+ usp10: Range check glyph counts in GPOS_apply_ContextPos().
+ usp10: Simplify the "pr_2" assignment in GPOS_apply_ContextPos().
+ usp10: Validate positioning record sequence indices in GPOS_apply_ContextPos().
+ wined3d: Use the CPU blitter for clearing textures that are current in the map binding.
+ wined3d: Avoid unmapping the module while the CS thread is still running.
+ wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt().
+ wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt_colour_fill().
+ wined3d: Introduce a context function to bind a buffer object.
+ wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
+ wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
+ usp10: Range check glyph counts in GSUB_apply_ContextSubst().
+ usp10: Simplify the "sr_2" assignments in GSUB_apply_ContextSubst().
+ usp10: Validate substition record sequence indices in GSUB_apply_ContextSubst().
+ wined3d: Use vector types in wined3d_format_convert_from_float().
+ wined3d: Use doubles to convert 24 and 32 bpc formats in wined3d_format_convert_from_float().
+ wined3d: Get rid of the "Multisampling" setting.
+ wined3d: Avoid touching the output value on failure in get_config_key_dword();.
+ ddraw/tests: Introduce a helper function to create windows.
+ ddraw/tests: Add a test for the alpha and z-buffer blit flags.
+ ddraw: Ignore unsupported blit flags.
+ wined3d: Make blits asynchronous by default.
+ d3dx9/tests: Cleanup expect_mat.
+ d3dx9/tests: Cleanup expect_color.
+ d3dx9/tests: Cleanup expect_plane.
+ d3dx9/tests: Avoid using expect_vec4 for comparing quaternions.
+ d3dx9/tests: Cleanup expect_vec.
+ d3dx9/tests: Cleanup expect_vec3.
+ d3dx9/tests: Cleanup expect_vec4.
+ d3dx9/tests: Get rid of compare_rotation.
+ d3dx9/tests: Get rid of compare_scale.
+ d3dx9/tests: Get rid of compare_translation.
+ d3dx9/tests: Cleanup compare_vectors.
+ d3dx9/tests: Get rid of compare_planes.
+Hugh McMaster (8):
+ regedit: Call TrackPopupMenu() from WM_CONTEXTMENU.
+ regedit: Select the targeted treeview item on right mouse click.
+ regedit: Only show the context menu if the mouse is over a treeitem.
+ reg/tests: Add some more import tests.
+ regedit/tests: Add some more import tests.
+ regedit: Simplify parseKeyName.
+ regedit: Validate REG_SZ import data before processing it any further.
+ regedit: Re-implement processSetValue().
+Huw D. M. Davies (21):
+ oleaut32: Use VariantInit() rather than open coding it.
+ shell32: Avoid leaking icon handles.
+ shell32: Use the imagelist to determine the icon size.
+ shell32: Use a MENUEX resource for the context menu.
+ shell32/tests: Add a test for the size of the icon returned by ExtractIcons().
+ shell32: Don't copy the imagelist in SHGetImageList().
+ shell32: Take a reference on the imagelist returned with SHGFI_SYSICONINDEX.
+ shell32/tests: Add tests for the size of the icon returned by SHGetFileInfo().
+ riched20: Only write out non-default pattern colours.
+ user32: Fix a potential buffer overflow.
+ explorer: Don't alter the shell imagelist.
+ shell32: Remove an extraneous '@'.
+ comdlg32: Don't ask for icon information since it's unused.
+ explorerframe: Release the returned imagelist.
+ shell32: Release the returned imagelist.
+ regedit: Use the system metrics to retrieve the treeview icon sizes.
+ winex11: Try to read the dpi from the user key first.
+ winemac: Try to read the dpi from the user key first.
+ gdi32: Try to read the dpi from the user key first.
+ winecfg: Try to read the dpi from the user key first.
+ user32/tests: Try to read the dpi from the user key first.
+Jacek Caban (31):
+ mshtml.idl: Added HTMLLabelElement coclass declaration.
+ mshtml.idl: Added HTMLSelectElement coclass declaration.
+ mshtml.idl: Added HTMLInputElement coclass declaration.
+ mshtml.idl: Added HTMLTextAreaElement coclass declaration.
+ mshtml.idl: Added HTMLButtonElement coclass declaration.
+ mshtml.idl: Added HTMLHtmlElement coclass declaration.
+ mshtml.idl: Added HTMLHeadElement coclass declaration.
+ mshtml.idl: Added HTMLTitleElement coclass declaration.
+ mshtml.idl: Added HTMLMetaElement coclass declaration.
+ mshtml.idl: Added HTMLWindow2 coclass declaration.
+ mshtml.idl: Added HTMLEmbed coclass declaration.
+ mshtml.idl: Added HTMLTableRow coclass declaration.
+ mshtml.idl: Added HTMLTableCell coclass declaration.
+ mshtml.idl: Added HTMLScriptElement coclass declaration.
+ mshtml.idl: Added HTMLObjectElement coclass declaration.
+ mshtml.idl: Added HTMLFrameElement coclass declaration.
+ mshtml.idl: Added HTMLIFrame coclass declaration.
+ mshtml.idl: Added HTMLStyleElement coclass declaration.
+ mshtml: Replace get_htmldoc_classinfo with more generic helper.
+ mshtml: Added IProvideMultipleTypeInfo stub implementation for HTMLDocument object.
+ mshtml: Added IProvideMultipleTypeInfo implementation for HTMLWindow object.
+ mshtml: Added IProvideMultipleTypeInfo implementation for HTMLElement object.
+ mshtml.idl: Added HTMLAreaElement coclass declaration.
+ mshtml/tests: Added area element tests.
+ mshtml: Added GetClassInfo implementation for HTMLElement objects.
+ mshtml: Added IProvideClassInfo2 implementation for HTMLXMLHttpRequest object.
+ mshtml/tests: Added more IProvideClassInfo tests.
+ server: Use common get_fd_type implementation for both pipe end implementations.
+ mshtml: Added edge compatibility mode support.
+ mshtml: Don't emulate legacy style filters in compatibility mode >= IE10.
+ secur32: Fixed compilation with prediluvian gnutls.

Jactry Zeng (1):
- quartz/tests: Test IFilterGraph2::RenderFile with multithread.
-Jakub Bartmiński (1):
- regedit: Fall back to tree root on invalid path.
-Józef Kucia (46):
- wined3d: Recognize SM5 ibfe opcode.
- wined3d: Implement SM5 ibfe instruction.
- d3d11/tests: Add test for SM5 ibfe instruction.
- d3d11/tests: Add test for stream output buffer stride equal to 0.
- d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput().
- d3d10core/tests: Port stream output tests from d3d11.
- wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().
- wined3d: Introduce context_reacquire() helper function.
- wined3d: Simplify logic in wined3d_event_query_issue().
- wined3d: Store stream index in shader signature elements.
- d3d11: Parse OSG5 output signatures.
- d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.
- wined3d: Add support for cube shadow samplers.
- wined3d: Store render target info instead of surfaces in "blit_targets".
- wined3d: Add basic support for rendering to 3D textures.
- wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
- wined3d: Use wined3d_texture_get_texture_name() helper in more places.
- wined3d: Simply use view size as drawable size for resources other than 2d textures.
- wined3d: Eliminate holes in wined3d_buffer structure.
- wined3d: Eliminate holes in wined3d_resource structure.
- wined3d: Eliminate holes in wined3d_shader_instruction structure.
- wined3d: Use register mask for SV_IsFrontFace pixel shader inputs.
- wined3d: Allow copying 3D texture resources.
- wined3d: Reuse view validation function for render target views.
- wined3d: Create texture views for render target views.
- wined3d: Change GL internal format for R32_TYPELESS.
- wined3d: Attach render target texture views to FBO.
- wined3d: Differentiate between single layer and layered render target views.
- wined3d: Add ARB_texture_gather extension.
- wined3d: Implement SM4.1 gather4 instruction.
- wined3d: Implement SM5 gather4_c instruction.
- wined3d: Support SM5 variant of gather4.
- wined3d: Implement SM5 gather4_po instruction.
- wined3d: Implement SM4 retc instruction.
- wined3d: Fix atomics for raw thread group shared memory.
- d3d11/tests: Add test for gather4 instructions.
- wined3d: Use ARB_explicit_attrib_location for fragment shader outputs.
- wined3d: Explicitly bind frag data location for fragment shader outputs.
- wined3d: Use GLSL 1.30 for all shaders if available.
- wined3d: Avoid using deprecated built-in shader inputs/outputs.
- wined3d: Avoid using deprecated gl_ClipVertex.
- wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader().
- wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader().
- wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader().
- wined3d: Add shader_precompile() to shader_backend_ops.
- wined3d: Precompile compute shaders.
-Ken Thomases (1):
- winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:].
-Marcin Mikołajczak (1):
- po: Updated Polish translation.
-Matteo Bruni (4):
- d3dx9: Dump preshader immediates table.
- include: Add comments for render states added with newer D3D versions.
- include: Fix render state maximum version comments.
- wined3d: Split line antialiasing to a separate state handler.
-Michael Stefaniuc (5):
- kernel32/tests: Test HeapReAlloc with size 0.
- comctl32/tests: Add an ImageList_Copy() test.
- dmsynth: Don't store a SynthSink implementation in IDirectMusicSynth8Impl.
- dwrite: Use SetRectEmpty() instead of memset().
- dbghelp: Use debugstr_a() to trace a string that can be NULL.
-Nikolay Sivov (28):
- xmllite: Recognize us-ascii encoding.
- xmllite/writer: Preserve original encoding name spelling in writer output.
- dwrite: Added missing max bitmap size initialization.
- shlwapi/tests: Remove workarounds for versions we don't test on anymore.
- usp10: Handle invalid arguments in ScriptIsComplex().
- dwrite: Use transformed glyph origins in glyph run analysis.
- dwrite: Use scaled font size in glyph run analysis.
- dwrite: Use user transform when rendering individual glyphs.
- d2d1: Use render target transform in bitmap text rendering mode.
- comctl32/tests: Some tests for TVM_SORTCHILDREN.
- dwrite: Classify direction control characters as complex.
- dwrite/tests: Test number of lines for a failing drawing test.
- dwrite/tests: Some bidi resolution tests.
- dwrite: Fix explicit levels returned for LRE and RLE control characters.
- gdi32: Trace charmap encoding as 4 bytes tag.
- dwrite: Initial implementation of ComputeGlyphOrigins().
- include: Update with recently added DirectWrite API.
- msxml3: Improve error handling (Coverity).
- dwrite/tests: Test locale name length in DrawGlyphRun().
- crypt32/tests: Statically link to CertAddStoreToCollection().
- ole32/tests: Test pointer returned by ProgIDFromCLSID() on failure.
- qcap/tests: Return cloned enumeration objects (Coverity).
- dwrite: Improve font objects refcounting.
- dwrite: Pass index directly to font and family creation helpers.
- dwrite: Fix file object leak.
- xmllite/reader: Fix IID argument handling in CreateXmlReader().
- xmllite/writer: Fix IID argument handling in CreateXmlWriter().
- gdi32: Fix widths returned by GetCharWidthI().
-Owen Rudge (10):
- wsdapi: Add stub DLL.
- include: Add partial wsdxmldom.h.
- include: Add partial wsdtypes.h.
- include: Add partial wsdbase.idl.
- include: Add partial wsdxml.idl.
- include: Add partial wsddisco.idl.
- include: Add partial wsdapi.h.
- wsdapi: Add stub implementation of IWSDiscoveryPublisher.
- wsdapi: Add implementation of SetAddressFamily.
- wsdapi/tests: Add initial tests for WSDCreateDiscoveryPublisher.
-Paul Gofman (6):
- d3dx9: Support relative addressing in preshaders.
- d3dx9/tests: Extend test for relative addressing in preshaders.
- d3dx9/tests: Add more tests for relative addressing in preshaders.
- d3dx9/tests: Add tests for effect state manager.
- d3dx9: Support effect state manager.
- d3dx9: Preserve states regardless of state manager presence.
-Piotr Caban (7):
- msvcrt: Fix wide characters handling in wscanf functions.
- msvcrt: Add CurrentScheduler::GetNumberOfVirtualProcessors implementation.
- msvcrt: Improve CurrentScheduler::Get implementation.
- msvcrt: Forward remaining CurrentScheduler functions to current scheduler object.
- msvcrt: Add _Scheduler class implementation.
- msvcrt: Add _CurrentScheduler class implementation.
- msvcrt: Don't call unwind handlers when unwinding nested catch blocks.
-Stefan Dösinger (10):
- comctl32/tests: Don't dump successful sequences on Windows.
- d3dx9/tests: Use float bit patterns in test_D3DXFloat_Array.
- comctl32/tests: Test messages sent to the pager child.
- comctl32/tests: Extend PGM_SETCHILD tests.
- comctl32: Don't touch the new child twice in PGM_SETCHILD.
- d3d9/tests: Relax the partially initialized varyings test.
- d3d8/tests: Relax the partially initialized varyings test.
- d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
- d3d9/tests: Disable the SM3 uninitialized diffuse test.
- d3d9/tests: Fix stream_test cases which do not use stream 0.
-Viktor Semykin (3):
- windowscodecs/tests: Test for png codec seeking too far.
- windowscodecs: Fixed loading png from streams.
- windowscodecs/tests: Test with SHCreateMemStream.
+ po: Update Simplified Chinese translation.
+Józef Kucia (71):
+ wined3d: Prefer GLSL 1.50 for all shaders.
+ wined3d: Load all layers for render target views.
+ wined3d: Prepare all layers for render target views.
+ wined3d: Validate all layers locations for render target views.
+ wined3d: Invalidate all layers locations for render target views.
+ wined3d: Formalize requirements for layout qualifiers.
+ wined3d: Avoid multiple layout qualifiers for uniform blocks.
+ wined3d: Use layout binding qualifiers with legacy contexts.
+ wined3d: Introduce wined3d_device_set_hull_shader().
+ d3d11: Implement d3d11_immediate_context_HSSetShader().
+ wined3d: Introduce wined3d_device_set_domain_shader().
+ d3d11: Implement d3d11_immediate_context_DSSetShader().
+ wined3d: Introduce wined3d_device_get_hull_shader().
+ d3d11: Implement d3d11_immediate_context_HSGetShader().
+ wined3d: Introduce wined3d_device_get_domain_shader().
+ d3d11: Implement d3d11_immediate_context_DSGetShader().
+ wined3d: Use correct layer count for 3D textures.
+ wined3d: Recognize SM5 vGSInstanceID register.
+ wined3d: Recognize SM5 dcl_gsinstances opcode.
+ wined3d: Implement geometry shader instancing.
+ wined3d: Prefer core geometry shaders.
+ wined3d: Drop support for ARB_geometry_shader4.
+ d3d11/tests: Add test for layered rendering.
+ d3d10core/tests: Add test for layered rendering.
+ d3d10core/tests: Allow passing any interface to get_refcount().
+ d3d11/tests: Allow passing any interface to get_refcount().
+ d3d10core/tests: Check device refcount after CreateInputLayout().
+ d3d11/tests: Check device refcount after CreateInputLayout().
+ d3d11: Implement d3d{10, 11}_input_layout_GetDevice().
+ wined3d: Always use core profile GLSL versions.
+ wined3d: Introduce wined3d_device_get_cs_uav().
+ d3d11: Implement d3d11_immediate_context_CSGetUnorderedAccessViews().
+ wined3d: Introduce wined3d_device_get_unordered_access_view().
+ wined3d: Add ARB_tessellation_shader extension.
+ wined3d: Introduce wined3d_device_set_hs_cb().
+ wined3d: Introduce wined3d_device_set_ds_cb().
+ d3d11: Implement d3d11_immediate_context_HSSetConstantBuffers().
+ d3d11: Implement d3d11_immediate_context_DSSetConstantBuffers().
+ wined3d: Introduce wined3d_device_set_hs_resource_view().
+ d3d11: Implement d3d11_immediate_context_HSSetShaderResources().
+ wined3d: Introduce wined3d_device_set_ds_resource_view().
+ d3d11: Implement d3d11_immediate_context_DSSetShaderResources().
+ d3d11/tests: Add test for ID3DDeviceContextState.
+ wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.
+ wined3d: Introduce wined3d_device_set_hs_sampler().
+ d3d11: Implement d3d11_immediate_context_HSSetSamplers().
+ wined3d: Introduce wined3d_device_set_ds_sampler().
+ d3d11: Implement d3d11_immediate_context_DSSetSamplers().
+ wined3d: Add parent ops for sampler objects.
+ d3d11: Delay destroying sampler state until it is no longer referenced.
+ d3d11/tests: Add test for state refcounting.
+ d3d11: Fix refcounting for shaders.
+ d3d11/tests: Introduce check_interface() helper.
+ d3d11/tests: Extend test for ID3DDeviceContextState.
+ wined3d: Add parent for rasterizer state objects.
+ d3d11: Delay destroying rasterizer state until it is no longer referenced.
+ d3d11: Get rid of "rasterizer_state" from struct d3d_device.
+ d3d11: Delay destroying depth stencil view until it is no longer referenced.
+ d3d11: Delay destroying render target view until it is no longer referenced.
+ d3d11: Delay destroying shader resource view until it is no longer referenced.
+ d3d11: Delay destroying unordered access view until it is no longer referenced.
+ d3d11/tests: Add more tests for state refcounting.
+ d3d11: Avoid potential double free in d3d11_device_CreateRasterizerState().
+ d3d11: Avoid potential double free in d3d_texture2d_create().
+ d3d11: Avoid potential double free in d3d11_device_CreateSamplerState().
+ dxgi: Fix HMODULE leak in register_d3d10core_layers().
+ dxgi: Return iface instead of object pointer.
+ wined3d: Introduce wined3d_device_get_hs_cb().
+ d3d11: Implement d3d11_immediate_context_HSGetConstantBuffers().
+ wined3d: Introduce wined3d_device_get_ds_cb().
+ d3d11: Implement d3d11_immediate_context_DSGetConstantBuffers().
+Ken Thomases (15):
+ secur32: Return CALG_ECDH_EPHEM as the key exchange algorithm ID for the internal schan_kx_ECDHE_* values.
+ secur32: Add support for the cipher suites using pre-shared keys (PSK) added by the 10.9 SDK.
+ winemac: Invalidate cached hasGLDescendant value unconditionally when the view is hidden or unhidden.
+ winemac: Sync the frame of the Cocoa view for a window's client area while handling a frame-changed event.
+ winemac: Move the window to the front of the z-order in SetFocus if it's the foreground window and not already in the front.
+ winemac: Add a category on NSEvent to simplify checking if the Command key (and only that modifier) is pressed for an event.
+ winemac: Move a window to the front when its Mac title bar is clicked.
+ winemac: When realizing latent child windows, maintain their relative z-order.
+ winemac: Better handle z-ordering windows that are in Cocoa parent-child window relationships.
+ winemac: Defer ordering a window out if it's in the process of entering or exiting Cocoa full-screen mode.
+ winemac: Use the -close method rather than -orderOut: for full-screen windows.
+ winemac: Don't let child (owned) windows be Cocoa primary full-screen windows.
+ winemac: Opt out of macOS 10.12's automatic window tabbing feature.
+ gdiplus: Avoid infinite recursion in flatten_bezier().
+ secur32: Implement schan_imp_get_key_signature_algorithm() for macOS.
+Kim Malmo (2):
+ po: Update Norwegian translation.
+ po: Update Norwegian translation.
+Lauri Kenttä (1):
+ po: Update Finnish translation.
+Louis Lenders (1):
+ advapi32: Add stubs for RegSaveKeyEx{A,W}.
+Michael Müller (5):
+ ntdll: Mark LDR data as initialized.
+ ntdll: Add stub for JobObjectBasicAccountingInformation and JobObjectBasicProcessIdList.
+ kernel32: Add stub for GetPackageFullName.
+ include: Fix an invalid UUID in dxva2api.idl.
+ include/mfidl.idl: Add IMFMediaSession interface and dependencies.
+Michael Stefaniuc (14):
+ credui: Use SetRectEmpty() instead of memset().
+ amstream/tests: Use SetRectEmpty() instead of memset().
+ user32: Use SetRectEmpty() instead of memset().
+ avifil32: Use SetRectEmpty() instead of memset().
+ wineps.drv: Use SetRect/SetRectEmpty instead of open coding them.
+ comctl32/tests: Check the correct last error code.
+ dplayx/tests: Use a void* instead of void** outer IUnknown argument.
+ dmscript/tests: Just use proper IUnknown implementations for aggregation.
+ dsound/tests: Use a void* instead of void** outer IUnknown argument.
+ dswave/tests: Use a void* instead of void** outer IUnknown argument.
+ dmloader: Avoid a crash on a NULL string pointer.
+ dmloader: Cleanup IDirectMusicLoaderImpl_SetSearchDirectory().
+ dmloader: Return an error for an invalid directory.
+ dmloader/tests: Add some IDirectMusicLoader directory tests.
+Nikolay Sivov (32):
+ dwrite: Consistently use common point and rect types.
+ dwrite/tests: Test to show that canWrapLineAfter is not fixed up by disabled wrapping.
+ dwrite/tests: Initial tests for IDWriteInMemoryFontFileLoader.
+ dwrite: Trace QueryInterface fontface calls on failure (Coverity).
+ dwrite/tests: Initial tests for GetGlyphImageFormats().
+ dwrite: Make CreateFontFaceFromHdc() properly fail on unsupported font format.
+ uxtheme: Create compatible bitmap using target hdc.
+ dwrite: Handle allocation failure when duplicating reference key.
+ dwrite: Added a helper to avoid extra traces from one method calling another.
+ include: Added DB_MODE_* constants.
+ oledb32: Support textual representation of Mode property values.
+ user32: Partially protect WM_SETTEXT handlers from invalid input.
+ scrrun: Added DateLastModified property for IFile.
+ comctl32/tests: Fully initialize message tests data (Coverity).
+ comctl32/pager: Prevent excessive PGN_CALCSIZE notifications during PGM_SETCHILD.
+ comctl32/tests: Trace test name only of failure.
+ dwrite: Partially implement GetGlyphImageFormats().
+ po: Update Russian translation.
+ uxtheme: Fix buffer bitmap leak.
+ shell32: Fix string leak.
+ dwrite: Look for 'SVG ' table too when checking supported formats.
+ include: Fix IShellFolderView method macros.
+ shell32/ebrowser: Respond to IOleWindow from IExplorerBrowser.
+ dmusic/tests: Use void* instead of void** type value for outer argument.
+ uxtheme: Fix buffer dc origin and clipping.
+ dwrite: Extract supported image formats from 'sbix' table.
+ dwrite: Update overhangs rectangle on alignment changes.
+ po: Update Russian translation.
+ uxtheme/tests: Remove some trace messages.
+ gdiplus/tests: Fix copy/paste error in format tests.
+ gdiplus: Fix generic string formats behavior.
+ gdiplus: Use better naming for line alignment format field.
+Olivier F. R. Dierick (1):
+ api-ms-win-core-processthreads-l1-1-0: Add some functions.
+Owen Rudge (4):
+ wsdapi: Implement RegisterNotificationSink and UnRegisterNotificationSink.
+ wsdapi/tests: Add tests for Register/UnRegisterNotificationSink.
+ include: Remove typedefs from wsdapi.h, reorder includes.
+ include: Avoid redefining WSDXML typedefs.
+Paul Gofman (17):
+ d3dx9/tests: Add tests for cross effect handles usage.
+ d3dx9: Use magic number instead of parameter tables for parameter handles.
+ d3dx9: Compare parameter definition instead of parameter handle in IsParameterUsed().
+ d3dx9/tests: Add test for shared effect parameters.
+ d3dx9/tests: Add more tests for IsParameterUsed() function.
+ d3dx9: Reference top level parameter instead of dirty flag.
+ d3dx9: Fix IsParameterUsed() for the case when state references child parameter.
+ d3dx9: Factor out free_parameter_data() function.
+ d3dx9: Reference effect pool implementation in d3dx9_base_effect structure.
+ d3dx9/tests: Add test for releasing pool before effects referencing it.
+ d3dx9: Support parameters sharing in effect.
+ d3dx9: Fix register index for the scalar op case in parse_preshader().
+ d3dx9/tests: Fix test blob data corruption in test_preshader_op().
+ d3dx9: Return an error for out of bounds input register in parse_preshader().
+ d3dx9: Set reg_component_count to 4 for immediate constants.
+ d3dx9: Remove unused parameter 'effect' from d3dx9_get_param_value_ptr().
+ d3dx9: Downgrade unknown DWORD FIXMEs() to WARN() messages.
+Piotr Caban (9):
+ msvcr120: Add wctype implementation.
+ server: Update all children upon SetLayeredWindowAttributes.
+ user32: Switch to normal window drawing on SetLayeredWindowAttributes call.
+ user32/tests: Add layered window child painting test when WS_CLIPCHILDREN flag is specified.
+ gdi32: Allocate smaller buffer in delete_external_font_keys helper.
+ gdi32: Only delete unmodified font keys in delete_external_font_keys.
+ dwrite: Don't crash on uninitialized cached and factory fields in dwritefontface_Release.
+ dwrite: Don't fail in opentype_get_font_strings_from_id if any of font strings got decoded.
+ dwrite: Fix EUDC font collection use after free issue.
+Sebastian Lackner (5):
+ wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource.
+ wined3d: Fix double free in geometry_shader_init.
+ ntoskrnl.exe: Do not use P* types in IoReportResourceUsage.
+ vcomp: Handle begin == NULL in _vcomp_for_static_init.
+ configure: Support for recent versions of OSMesa.
+Stefan Dösinger (7):
+ d3d9/tests: Accept another stale value in test_vshader_input.
+ d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.
+ ddraw/tests: Don't use DDBLT_COLORFILL in test_flip.
+ ddraw/tests: Prefer 16 bit depth buffers in ddraw1 and 2.
+ d3d9/tests: Accept alpha channel differences in shadow_test.
+ d3d8/tests: Accept alpha channel differences in shadow_test.
+ d3d9/tests: WARP returns a random color in uninitialized color attributes.

Zebediah Figura (1):
- winedump: Correctly process options for default mode.
+ user32: Move internal message from EnableWindow to WIN_SetStyle().

Alexandre Julliard
diff --git a/VERSION b/VERSION
index 180128b..0103ce7 100644
@@ -1 +1 @@
-Wine version 2.6
+Wine version 2.7
diff --git a/configure b/configure
index 0caa478..53882d5 100755
--- a/configure
+++ b/configure
@@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
-# Generated by GNU Autoconf 2.69 for Wine 2.6.
+# Generated by GNU Autoconf 2.69 for Wine 2.7.
# Report bugs to .
@@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.

@@ -2237,7 +2237,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
-\`configure' configures Wine 2.6 to adapt to many kinds of systems.
+\`configure' configures Wine 2.7 to adapt to many kinds of systems.

Usage: $0 [OPTION]... [VAR=VALUE]...

@@ -2307,7 +2307,7 @@ fi

if test -n "$ac_init_help"; then
case $ac_init_help in
- short | recursive ) echo "Configuration of Wine 2.6:";;
+ short | recursive ) echo "Configuration of Wine 2.7:";;
cat <<\_ACEOF

@@ -2515,7 +2515,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
-Wine configure 2.6
+Wine configure 2.7
generated by GNU Autoconf 2.69

Copyright (C) 2012 Free Software Foundation, Inc.
@@ -3033,7 +3033,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.

-It was created by Wine $as_me 2.6, which was
+It was created by Wine $as_me 2.7, which was
generated by GNU Autoconf 2.69. Invocation command line was

$ $0 $@
@@ -19211,7 +19211,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
-This file was extended by Wine $as_me 2.6, which was
+This file was extended by Wine $as_me 2.7, which was
generated by GNU Autoconf 2.69. Invocation command line was

@@ -19282,7 +19282,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
-Wine config.status 2.6
+Wine config.status 2.7
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"

07cf14d Release 2.7.
ANNOUNCE | 811 ++++++++++++++++++++++++++++++++++----------------------------
VERSION | 2 +-
configure | 18 +-
3 files changed, 452 insertions(+), 379 deletions(-)


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