zink: always enable fixed shader-caps

Graphics / Mesa 3D Graphics Library / Mesa - Erik Faye-Lund [collabora.com] - 5 May 2021 08:51 UTC

This is required for a bunch of stuff that can occur in any Vulkan shader stage, not just these few. So let's always emit this cap.

567699f0487 zink: always enable fixed shader-caps
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c | 15 +++++----------
1 file changed, 5 insertions(+), 10 deletions(-)

Upstream: cgit.freedesktop.org


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