Release 7.1.

System Internals / WINE - Alexandre Julliard [winehq.org] - 28 January 2022 20:27 UTC



###

diff --git a/ANNOUNCE b/ANNOUNCE
index d0669419c9a..14b5439cc30 100644
--- a/ANNOUNCE
+++ b/ANNOUNCE
@@ -1,19 +1,17 @@
-The Wine team is proud to announce that the stable release Wine 7.0
-is now available.
+The Wine development release 7.1 is now available.

-This release represents a year of development effort and over 9,100
-individual changes. It contains a large number of improvements that
-are listed in the release notes below. The areas of major changes are:
-
- - Most modules converted to PE format.
- - Better theming support, with a bundled theme for a more modern look.
- - Vastly improved HID stack and joystick support.
- - New WoW64 architecture.
+What's new in this release (see below for details):
+ - Vulkan 1.3 support.
+ - A number of theming fixes.
+ - WebSocket improvements.
+ - Improved cursor clipping on macOS.
+ - IDL compiler fixes for C++.
+ - Various bug fixes.

The source is available from the following locations:

- https://dl.winehq.org/wine/source/7.0/wine-7.0.tar.xz
- http://mirrors.ibiblio.org/wine/source/7.0/wine-7.0.tar.xz
+ https://dl.winehq.org/wine/source/7.x/wine-7.1.tar.xz
+ http://mirrors.ibiblio.org/wine/source/7.x/wine-7.1.tar.xz

Binary packages for various distributions will be available from:

@@ -29,413 +27,544 @@ AUTHORS in the distribution for the complete list.

----------------------------------------------------------------

-What's new in Wine 7.0
-======================
-
-*** PE modules
-
-- With a few exceptions, all modules can be built in PE format. The goal is to
- convert the remaining modules after 7.0.
-
-- For PE modules with an associated Unix library, the interface between the PE
- part and the Unix part goes through a standard NT system call. This enables
- hiding the Unix code from Windows debuggers, and switching the thread
- register on platforms that require it.
-
-- Builtin dlls are only loaded if there is a corresponding PE file on disk,
- either a real binary or a fake PE module. This ensures that the application
- always sees a valid PE file mapping. It can be disabled through the
- WINEBOOTSTRAPMODE environment variable, used at prefix creation time.
-
-
-*** WoW64
-
-- The 64-bit Windows-on-Windows (WoW64) architecture is implemented, and
- supports running a 32-bit Windows application inside a 64-bit Unix host
- process, using thunks to map 32-bit NT system calls to the 64-bit NTDLL.
-
-- WoW64 thunks are implemented for most Unix libraries, enabling a 32-bit PE
- module to call a 64-bit Unix library. Once the remaining modules are
- converted to PE, this will make it possible to run 32-bit applications
- without installing 32-bit Unix libraries.
-
-
-*** Theming
-
-- A "Light" theme is included in Wine, with the color variants "Blue" and
- "Classic Blue". It can be enabled through WineCfg.
-
-- All the Common Controls support theming, and automatically refresh on theme
- changes.
-
-- All the builtin applications support theming, as well as High DPI rendering.
-
-
-*** Graphics
-
-- There's a new Win32u library implementing the kernel side of graphics and
- window management support. Large portions of the GDI32 and USER32 libraries
- are converted to use this new library. This work will continue after 7.0, and
- the graphics drivers (winex11.drv, winemac.drv, etc.) will be migrated to
- Win32u as well.
-
-- The Vulkan driver supports up to version 1.2.201 of the Vulkan spec.
-
-- Hit-testing stroked geometries using the Direct2D API is implemented.
-
-- Some initial support for Direct2D effects (using the ID2D1Effect interface)
- is implemented.
-
-- The Direct2D API supports the ID2D1MultiThread interface.
-
-- WindowsCodecs supports decoding images in WMP (Windows Media Photo) format,
- as well as encoding images to the DDS (DirectDraw Surface) format.
-
-- WindowsCodecs no longer supports encoding images to macOS ICNS format. This
- is not supported on Windows, and was no longer used by Wine either.
-
-
-*** Direct3D
-
-- Various improvements have been made to the Vulkan renderer for the Wine
- Direct3D implementation. In most cases, for Direct3D 10 and 11 applications
- the Vulkan renderer should be about on-par with the older OpenGL renderer in
- Wine 7.0. Like in Wine 6.0, the Vulkan renderer can be enabled by setting the
- Direct3D "renderer" registry setting to "vulkan".
-
-- The following Direct3D 10 and 11 features are implemented:
- - Deferred device contexts.
- - Device context state objects, and switching between them.
- - Constant buffer offsetting.
- - Resolving typeless multi-sample resources.
- - Clearing unordered-access views of texture resources. When using the OpenGL
- renderer, this requires the GL_ARB_clear_texture OpenGL extension.
- - Resource copies between resources with "block-compatible" formats, like for
- example DXGI_FORMAT_BC3_TYPELESS and DXGI_FORMAT_R32G32B32A32_TYPELESS.
- - Clearing layered render-target views.
-
-- Support for multiple displays ("multi-head") is implemented. In practice,
- this tends to mean the ability to choose which monitor a Direct3D application
- will use for full-screen mode. Note that this depends on the underlying
- display drivers to accurately report the attached displays. For Wine's X11
- driver, that requires proper support for version 1.4 or later of the X RandR
- extension.
-
-- Display gamma adjustment using the DXGI API is implemented. This is sometimes
- used by Direct3D 10 and 11 applications to adjust screen "brightness".
-
-- Direct3D 12 supports version 1.1 root signatures.
-
-- When the VK_EXT_host_query_reset Vulkan extension is available, query
- handling in the Vulkan renderer is slightly more efficient.
-
-- Retrieving swapchain present counts using the DXGI API is implemented.
-
-- A fallback path using GDI is added for swapchain presentation. This is used
- in cases where OpenGL or Vulkan can't be used to present the swapchain, for
- example when presenting to a window of a different process. This path is much
- slower, but is often sufficient for some common use cases, like for example
- applications using the Chromium Embedded Framework ("CEF") with cross-process
- rendering.
-
-- The "precise" shader instruction modifier is respected when using the GLSL
- shader backend.
-
-- The DirectDraw API supports 3D rendering to system memory surfaces when using
- software device types like the "RGB", "MMX", and "Ramp" devices.
-
-- The following additional graphics cards are recognized by the Direct3D
- graphics card database:
- - AMD Radeon RX 5500M
- - AMD Radeon RX 6800/6800 XT/6900 XT
- - AMD Van Gogh
- - Intel UHD Graphics 630
- - NVIDIA GT 1030
-
-- The following HKEY_CURRENT_USER\Software\Wine\Direct3D key is removed:
- - "UseGLSL"
- This setting was deprecated in favor of the "shader_backend" setting in
- Wine 5.0, and has been removed in this release.
-
-
-*** D3DX
-
-- The support for version 10 of the D3DX effects framework is much improved.
-
-- D3DX 10 supports the Windows Media Photo (JPEG XR) image file format.
-
-- Various D3DX10 texture creation functions (D3DX10CreateTextureFromMemory()
- and variants) are implemented.
-
-- A partial implementation of the ID3DX10Sprite interface is added.
-
-- A partial implementation of the ID3DX10Font interface is added.
-
-
-*** Audio / video
-
-- The DirectShow and Media Foundation GStreamer glue is unified into a single
- backend, making it easier to implement new media decoding APIs.
-
-- The Windows Media asynchronous and synchronous reader objects are implemented
- based on the WineGStreamer backend. Like other multimedia decoding libraries,
- they require a functioning GStreamer installation.
-
-- The Media Foundation support is more complete, with notably:
- - Basic functionality of IMFPMediaPlayer, media item properties, support for
- audio and video tracks.
- - Support for sample allocator in the Source Reader.
- - Improved EVR sink integration with presenter and mixer.
- - Improved SAR rendering buffer behavior.
- - Video sample allocator, with support for d3d9, d3d11, and system memory
- buffers.
- - Further improvements to EVR's presenter and mixer implementation.
- - D3D11 frame output for IMFMediaEngine.
- - Improvements to generic media source implementation in WineGStreamer to
- support stopped and paused states, refined output type configuration.
-
-- The QuickTime decoder library (wineqtdecoder) is removed. GStreamer is
- required for all built-in multimedia codecs also on macOS.
-
-
-*** Input devices
-
-- The HID (Human Interface Device) stack implementation is more complete. This
- includes HID descriptor and report parsers, report processing, as well as HID
- mini-driver support.
-
-- The winebus.sys driver backends are improved, to better describe the devices
- into HID reports when pass-through is not possible, and to add standard
- Physical Interface Device reports to expose force-feedback capabilities over
- HID.
-
-- There's a new DirectInput joystick backend using the improved HID stack to
- communicate with winebus.sys and host devices. This backend supports
- force-feedback effects using the standard HID Physical Interface Device
- reports, and is also compatible with pass-through HID device which implement
- it. The SDL and evdev winebus.sys Linux backends are also supported as they
- implement it too. This replaces and deprecates the legacy Linux js and evdev,
- and macOS IOHID backends.
-
-- The joystick control panel is improved, as well as the interaction with
- XInput-compatible devices. For such devices the joystick control panel can be
- used to force DInput as the primary interface instead of XInput. This
- translates to the ""="override" (REG_SZ) registry value in
- HKCU\Software\Wine\AppDefaults\\DirectInput (or
- HKCU\Software\Wine\DirectInput for prefix-wide setting).
-
-- The WinMM joystick support is implemented using DInput instead of Linux evdev
- or macOS IOHID, and the old joystick driver (winejoystick.drv) is removed.
-
-- Many tests are added to the DInput module, using a virtual HID device to not
- require a physical device anymore. The code is extensively and automatically
- tested, including force-feedback effects with HID input / output report
- validation.
-
-
-*** Text and fonts
-
-- Arabic shaping is implemented in DirectWrite, currently enabled for Arabic
- and Syriac.
-
-- The Font Set object is implemented in DirectWrite.
-
-- The TextHost interface is properly implemented in RichEdit.
-
-
-*** Mono / .NET
-
-- The Mono engine is updated to version 7.0.0, with the following changes:
- - IDispatch interface supported on COM Callable Wrappers.
- - Improved support for SafeArray marshaling.
- - Many other marshaling and COM interop improvements.
- - Code imports from .NET Core: System.Drawing.Printing,
- System.Security.Principal, WindowsFormsApplicationBase, parts of
- Microsoft.VisualBasic.Interaction
- - WMA and WMV support in FNA using mfplat.
- - Debug symbols available separately in PDB form.
- - Old VBNC compiler for Visual Basic .NET replaced with the VBC compiler from
- .NET Core.
- - Mono's JIT compiler generates code compatible with 64-bit macOS.
- - WPF built with support for media controls.
- - A replacement for the Managed DirectX API is included.
- - Fixes for various bugs that prevented most WPF applications from working.
+Bugs fixed in 7.1 (total 42):
+
+ 10924 Netbeans 6.x installer hangs or exits silently
+ 15635 Siemens SIMATIC STEP 7: can't use Next or Cancel when installing
+ 20415 eRightSoft SUPER v2009-b35 window unviewable and non-responsive
+ 21935 AceMegaCodecsPack gives error message on install
+ 25053 Final fantasy 7 videos do not play, though supported by gst-ffmpeg
+ 27679 Arx Fatalis does not play intro movie (video: indeo 5.0)
+ 33756 Word 2003: Formula symbols get outside formula frame
+ 34753 Rising Kingdoms Demo intro videos are not played
+ 35063 Multiple InstallShield technology based installers report "unable to create InstallDriver instance" (Peachtree Pro Accounting 2007, Age of Empires 3)
+ 39795 when working jriver mediacenter suddenly crash.
+ 42660 QTranslate crashes inside jscript.dll
+ 43899 x360ce closes after launch
+ 45016 Far Cry 5 crashes at startup
+ 45597 Flicker in GTAIV
+ 47975 X3 Albion Prelude - Unhandled page fault on read access
+ 48523 dlls/toolhelp16.dll16 LocalFirst and LocalNext only return LMEM_FIXED handles
+ 48606 HexChat: Check for update fails
+ 49213 TeamViewer 15.x crashes on startup
+ 50370 Gothic 1 doesn't start correctly when screen resolution of the game matches display resolution
+ 50433 'MsiBreak' custom action debugging aid should use custom action's name from 'CustomAction' table (currently uses 'Target' field)
+ 50539 SetWindowRgn doesn't work correctly
+ 50544 Application crashes when external database called
+ 50849 Multiple .NET 4.x app installers using WiX v3 'InvokeOutOfProcManagedCustomAction, CAInvokeMethod->Invoke_3 return incorrect result with Wine-Mono (Elgato Stream Deck 4.9.3, Garmin Express 6.13)
+ 50901 Google Chrome 89.0.4389.114 exits at startup
+ 51163 WinOffice Pro 5.3 stops after splashscreen, needs WMI class SoftwareLicensingProduct
+ 51354 WRC 7 needs ID3DUserDefinedAnnotation interface
+ 51491 Project CARS 2 periodically crashes during a race
+ 51706 Msi HANDLE_CustomType1 fails to load dll [patch]
+ 51758 Wine's time zone information has gaps in "Dynamic DST" causing InvalidTimeZoneException
+ 51860 Missing include for uid_t on musl-based systems
+ 51868 Pokémon Banished Platinum - Fails To Load Script(s) in Wine
+ 51900 regression: REAPER scrollbars flash between themed and non-themed
+ 52062 dinput HID joystick doesn't implement effect state reports.
+ 52158 Age of Empires 3 Definitive Edition multiplayer fails to start AES problem
+ 52163 postgresql-9.3 installer expects scrrun:filesys_GetTempName to return filename with TMP suffix
+ 52261 Sekiro: Shadows Die Twice GOTY crashes right before gameplay starts
+ 52285 7-zip: column titles are not rendered initially when using a theme
+ 52298 Opening PPT with Freeoffice Presentations crashes on unimplemented function ole32.dll.OleConvertIStorageToOLESTREAMEx
+ 52339 EzViz: Program does not respond after clicking once
+ 52383 WXWork has high CPU usage on login screen
+ 52426 BCryptSignHash mishandles empty arguments
+ 52446 Normal dlls with native subsystem id are no longer processed when importing system dlls with uppercase names

+----------------------------------------------------------------

-*** Internationalization
-
-- Unicode character tables are based on version 14.0.0 of the Unicode Standard.
-
-- The timezone data is updated, based on the information from the Olson and
- Unicode CLDR databases.
-
-- Codepages 720 (Arabic, Farsi and Urdu) and 20949 (Korean Wansung) are
- supported.
-
-- The sr-Latn-RS locale is supported.
-
-
-*** Kernel
-
-- Launching applications with the 'wine' executable invokes start.exe for any
- unrecognized binary. This means that file associations work also from the
- Unix command line, e.g. 'wine foo.msi'.
-
-- The low-level NtAlertThreadByThreadId / NtWaitForAlertByThreadId
- synchronization mechanism (roughly equivalent to Linux futexes) is supported,
- and used to implement the higher-level synchronization primitives.
-
-- NT debug objects are implemented and used by the kernel debugger functions.
-
-- The dynamic registry keys for performance data are implemented.
-
-
-*** C runtime
-
-- There's a full math library implementation in the C runtime, mostly imported
- from the Musl C library. The Unix math library is no longer used.
-
-- The floating point environment functions are supported properly on all CPU
- platforms.
-
-
-*** Internet and networking
-
-- IE11 compatibility mode is improved and used by default for
- standard-compliant HTML documents.
-
-- JScript EcmaScript compliant mode supports 'let' statements, Map object,
- object freezing, object sealing and mutable prototype chains.
-
-- Gecko add-on MSI packages are installed into the prefix on demand, instead of
- during prefix update, to make updates faster and reduce disk space usage.
-
-- The DTLS communication protocol is supported.
-
-- The NSI device (Network Store Interface) is implemented, and used to provide
- higher-level network services in IpHlpAPI.
-
-- The Windows Sockets support is reimplemented to go through NTDLL and the Afd
- device, following the Windows architecture.
-
-- The various network database files (/etc/protocols, /etc/networks, etc.) are
- provided and installed in the prefix. The equivalent Unix databases are no
- longer used for network queries.
-
-
-*** Alternative platforms
-
-- The new Apple Silicon Macs are supported, including running x86-64 binaries
- under Rosetta 2.
-
-- GnuTLS is required on macOS for BCrypt and Secur32 support; the
- macOS-specific backend implementations have been removed.
-
-- 32-bit ARM binaries are built in Thumb-2 mode, like on Windows.
-
-- The preloader is also used on 32-bit ARM, for a more compatible address space
- layout.
-
-- Stack unwinding is implemented on 32-bit ARM.
-
-- More low-level system information queries like memory and battery status are
- supported on FreeBSD.
-
-
-*** Builtin applications
-
-- The REG registry tool supports operating on either the 32- or 64-bit view of
- the registry.
-
-- The REG registry tool supports copying registry keys.
-
-- The WineDump tool supports dumping Windows Metafiles, and shows more detailed
- information for CodeView records.
-
-- The Wine Debugger (winedbg) supports debugging a 32-bit target process from
- the 64-bit debugger.
-
-
-*** Development tools
-
-- The IDL compiler (widl) supports loading type libraries embedded inside PE
- files.
-
-- The IDL compiler searches for type libraries in the per-platform library
- search path instead of the include search path.
-
-- The IDL compiler supports many more WinRT-specific constructs and attributes.
-
-
-*** Build infrastructure
-
-- All libraries are installed in architecture-specific directories, using names
- like 'i386-windows' for PE binaries, and 'x86_64-unix' for the Unix
- libraries. This enables supporting multiple architectures with a single Wine
- installation, as well as Winelib cross-compilation.
-
-- Static (.a) import libraries are used on all platforms. Wine no longer
- generates the old-style .def libraries, though they are still supported for
- backwards compatibility.
-
-- The option to prefer a native DLL by default is specified through a flag in
- the PE header, which can be set by passing the '--prefer-native option' to
- winebuild. The previous method, handling DLL_WINE_PREATTACH in DllMain, is no
- longer supported.
-
-- The Dwarf debugging format is supported up to version 4. The Wine libraries
- are built with version 4 by default.
-
-- Unique build identifiers can be stored in the binaries by passing the
- '--enable-build-id' option to configure.
-
-- The Clang compiler in MSVC mode is supported.
-
-
-*** Miscellaneous
-
-- The Shell Folder naming is converted to use the Windows Vista+ scheme; for
- instance 'My Documents' becomes 'Documents', and most things are saved under
- the 'AppData' directory.
-
-- The OpenCL library wrapper supports versions up to OpenCL 1.2.
-
-- Paper forms are supported in various sizes in the WinSpool printer driver.
-
-- There is initial support for MSDASQL, a Microsoft OLE DB provider for ODBC
- drivers.
-
-
-*** External dependencies
-
-- The following libraries are bundled in the source tree and built as PE
- libraries, so they are no longer required at the Unix level:
- - Faudio
- - GSM
- - LCMS2
- - LibJPEG
- - LibJXR
- - LibMPG123
- - LibPng
- - LibTiff
- - LibXml2
- - LibXslt
- - Zlib
-
-- The libraries above can still be imported as external libraries instead of
- using the bundled copy, provided that they are available in PE format. This
- behavior is requested with the '--with-system-dllpath' configure option,
- which specifies the Unix search path for such dependencies.
-
-- Direct3D 12 support now requires version 1.2 or later of the vkd3d library.
- Version 1.2 or later of the related vkd3d-shader library was already required
- by Wine 6.0 for translation of Direct3D shader to SPIR-V in the Vulkan
- renderer for the Direct3D implementation.
-
-- The deprecated HAL library is no longer supported or needed.
-
-- The macOS QuickTime library is no longer used.
-
+Changes since 7.0:
+
+Alex Henrie (1):
+ user32: Send EVENT_OBJECT_FOCUS when the focus changes.
+
+Alexandre Julliard (47):
+ configure: No longer disable mountmgr.sys in a Windows build.
+ tools: Use flush_output_buffer() in a few more places.
+ tools: Add a helper function to read the contents of a file.
+ makefiles: Get rid of the documentation rules.
+ user.exe: Make sure that the thunk selector doesn't get freed.
+ faudio: Import upstream release 22.01.
+ mpg123: Import upstream release 1.29.3.
+ jpeg: Import upstream release 9e.
+ makefiles: Add helper functions to open generated include files.
+ makefiles: Also look for generated includes in the source file directory.
+ makefiles: Compare the full path when looking for generated include files.
+ makefiles: Add dependencies for files generated in maintainer mode.
+ makefiles: Add a maintainer-clean target.
+ makefiles: Specify the bison prefix directly in the source files.
+ wrc: Add a workaround for older bison versions.
+ wrc: Avoid using Windows types where possible.
+ widl: Avoid using Windows types where possible.
+ include: Define a few more intrinsic functions.
+ include: Fix prototype mismatch for server functions.
+ server: Define a server-side structure for LUID_AND_ATTRIBUTES.
+ server: Define a server-side structure for SID_AND_ATTRIBUTES.
+ server: Define a server-side structure for ACL.
+ server: Define a server-side structure for ACE.
+ server: Define a server-side structure for SID.
+ server: Don't depend on the TOKEN_GROUPS structure on the server side.
+ include: Remove the wine_ prefix on rbtree functions.
+ include: Add casts for types that may be defined as long.
+ d3drm: Fix a prototype mismatch.
+ d3dx10: Fix a prototype mismatch.
+ mmsystem: Fix some prototype mismatches.
+ win32u: Fix some prototype mismatches.
+ windows.globalization: Fix some prototype mismatches.
+ winevulkan: Fix some prototype mismatches.
+ wow64win: Fix some prototype mismatches.
+ mfmediaengine: Remove unnecessary import library.
+ include: Use long type by default in GUID definition.
+ include: Add casts to avoid printf format warnings with 'long' types.
+ winecrt0: Use the correct integral type.
+ compstui: Fix printf format warnings on 64-bit.
+ d3dx11: Fix printf format warnings on 64-bit.
+ gamingtcui: Fix printf format warnings on 64-bit.
+ loadperf: Fix printf format warnings on 64-bit.
+ msvcp60/tests: Fix printf format warnings on 64-bit.
+ opencl: Fix printf format warnings on 64-bit.
+ include: Add support for defining Win32 types as 'long' where possible.
+ makefiles: Force -Wformat for PE modules when using 'long' types.
+ makefiles: Disable printf format warnings for non-PE msvcrt modules.
+
+Alistair Leslie-Hughes (8):
+ msado15: Return early if Execute doesn't return a rowset.
+ msdasql: Connect to DSN in IDBInitialize Initialize.
+ include: Add trnlcl.idl.
+ include: Add trnobj.idl.
+ msdasql/tests: Test for ITransaction* interfaces on a session.
+ msdasql: Fix logic when dumping diagnostics records.
+ msdasql: Implement ICommandPrepare Prepare.
+ msdasql: Add ITransactionJoin to session interface.
+
+Andrew Eikum (1):
+ winmm: Don't process audio data during waveOutWrite while playing.
+
+Andrey Gusev (1):
+ d3d11: Implement the ID3DUserDefinedAnnotation interface.
+
+Arkadiusz Hiler (8):
+ dinput/tests: Don't consider extra IOCTL_HID_GET_STRING an error.
+ dinput/tests: Add static asserts for arrays that have to match in size.
+ include: Add HID_USAGE_SIMULATION_CLUTCH.
+ dinput/tests: Test HID device with steering wheel and various pedal combinations.
+ dinput: Implement HID wheel type detection.
+ winebus.sys: Enable extended BT reports for DualShock 4 controllers when requested.
+ winebus.sys: Process quirky DualSense bluetooth reports.
+ hidclass.sys: Add input.inf that matches all HID devices.
+
+Ben Shefte (1):
+ ntdll: Use case insensitive comparison in is_import_dll_system().
+
+Bernhard Kölbl (7):
+ widl: Allow optional interface parameter on the [activatable] attribute.
+ widl: Add support for the [overload] attribute.
+ combase/tests: Add tests for the hstring_private struct.
+ combase: Introduce a hstring_header struct to hstring_private.
+ combase: Move length from hstring_private to hstring_header.
+ combase: Add padding and string reference pointer to hstring_header.
+ combase: Reorder hstring_private elements.
+
+Connor McAdams (9):
+ secur32/tests: Add more DTLS tests.
+ secur32: Set phNewContext to phContext in schan_InitializeSecurityContextW().
+ secur32: Validate output buffer size in schan_InitializeSecurityContextW().
+ secur32: Add support for setting DTLS timeouts.
+ secur32: Clear SECBUFFER_ALERT output buffer count in schan_InitializeSecurityContextW.
+ secur32: Properly handle NULL pInput argument for DTLS contexts in schan_InitializeSecurityContextW.
+ secur32: Switch back to non-blocking mode for DTLS sessions.
+ secur32/tests: Add tests for DTLS handshake retransmission.
+ secur32: Fix trace in schannel pull_adapter function.
+
+Conor McCarthy (1):
+ dxgi: Allow sampling of Vulkan swapchain images for D3D12.
+
+Damjan Jovanovic (1):
+ ntdll: Use the correct amd64 trap codes on *BSD.
+
+Daniel Lehman (9):
+ msvcp140: Add importlib.
+ msvcp140_atomic_wait: Add stub dll.
+ msvcp140_atomic_wait: Implement __std_parallel_algorithms_hw_threads.
+ msvcp140_atomic_wait/tests: Add test for threadpool_work functions.
+ msvcp140_atomic_wait: Implement __std_create_threadpool_work.
+ msvcp140_atomic_wait: Implement __std_submit_threadpool_work.
+ msvcp140_atomic_wait: Implement __std_wait_for_threadpool_work_callbacks.
+ msvcp140_atomic_wait: Implement __std_close_threadpool_work.
+ msvcp140_atomic_wait: Implement __std_bulk_submit_threadpool_work.
+
+Dean M Greer (1):
+ winemac.drv: Fix compile with pre macOS 10.12 SDKs.
+
+Dmitry Timoshkov (1):
+ ieframe: Clear a being invalidated history entry.
+
+Eric Pouech (18):
+ msi: Don't call RegCloseKey with uninitialized value.
+ dwrite: Adjust implementation to match prototype.
+ include/winternl.h: Fix prototype definition.
+ rpcss: Fix implementation declaration to match prototype.
+ wscript: Use correct integral type.
+ start: Wrap child inside a job so it gets killed when start.exe terminates.
+ cmd: Bail out when full path name exceeds MAX_PATH.
+ cmd/tests: Test paths that exceed MAX_PATH.
+ find: Use correct integral type.
+ progman: Use correct integral type.
+ rpcss: Use correct integral type.
+ include: Fix signedness in wine_dbgstr_variant().
+ winedbg: Use correct integral type.
+ winetest: Use correct integral type.
+ adsldp: Use correct integral type.
+ comctl32: Use correct integral type.
+ comdlg32: Use correct integral type.
+ crypt32: Use correct integral type.
+
+Fabian Maurer (33):
+ adsldp/tests: Fix misleading indentation warnings.
+ advapi32/tests: Avoid "misleading indentation" warnings.
+ comctl32/tests: Avoid "misleading indentation" warnings.
+ comdlg32/tests: Avoid "misleading indentation" warnings.
+ comsvcs/tests: Avoid "misleading indentation" warnings.
+ crypt32/tests: Avoid "misleading indentation" warnings.
+ dbgeng/tests: Avoid "misleading indentation" warnings.
+ d2d1/tests: Avoid "misleading indentation" warnings.
+ d3d10/tests: Avoid "misleading indentation" warnings.
+ d3dcompiler/tests: Avoid "misleading indentation" warnings.
+ d3dx10_43/tests: Avoid "misleading indentation" warnings.
+ d3dx9_36/tests: Avoid "misleading indentation" warnings.
+ dwrite/tests: Avoid "misleading indentation" warnings.
+ dxva2/tests: Avoid "misleading indentation" warnings.
+ evr/tests: Avoid "misleading indentation" warnings.
+ hlink/tests: Avoid "misleading indentation" warnings.
+ kernel32/tests: Avoid "misleading indentation" warnings.
+ msscript/tests: Avoid "misleading indentation" warnings.
+ msvfw32/tests: Avoid "misleading indentation" warnings.
+ ntdll/tests: Avoid "misleading indentation" warnings.
+ ntoskrnl/tests: Avoid "misleading indentation" warnings.
+ ole32/tests: Avoid "misleading indentation" warnings.
+ oleaut32/tests: Avoid "misleading indentation" warnings.
+ oledb32/tests: Avoid "misleading indentation" warnings.
+ opcservices/tests: Avoid "misleading indentation" warnings.
+ gdi32/tests: Avoid "misleading indentation" warnings.
+ gdiplus/tests: Avoid "misleading indentation" warnings.
+ mf/tests: Avoid "misleading indentation" warnings.
+ mfplay/tests: Avoid "misleading indentation" warnings.
+ nsi/tests: Avoid "misleading indentation" warnings.
+ mlang/tests: Avoid "misleading indentation" warnings.
+ msi/tests: Avoid "misleading indentation" warnings.
+ msvcirt/tests: Avoid "misleading indentation" warnings.
+
+Florian Will (1):
+ gdiplus: Disable PNG encoding filters.
+
+Gabriel Ivăncescu (4):
+ ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES only if window is not in foreground.
+ ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES also if DDSCL_NOWINDOWCHANGES is set.
+ ddraw: Remove topmost style when going from exclusive mode to normal.
+ mshtml: Fix leak on failure in return_nsstr.
+
+Georg Lehmann (3):
+ winevulkan: Update to VK spec version 1.2.203.
+ winevulkan: Update to VK spec version 1.3.204.
+ winevulkan: Support Vulkan 1.3.
+
+Gerald Pfeifer (1):
+ iphlpapi: Zero-init prefix_len to avoid a compiler warning.
+
+Giovanni Mascellani (2):
+ mfmediaengine: Fix a memory leak.
+ mfmediaengine: Add a IMFMediaEngineEx stub.
+
+Hans Leidekker (1):
+ msi: Use custom action name for MsiBreak handling.
+
+Henri Verbeet (30):
+ wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
+ wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_vs_settings().
+ wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_fs_settings().
+ wined3d: Properly compare integers in wined3d_pipeline_layout_vk_compare().
+ wined3d: Properly compare integers in wined3d_so_desc_compare().
+ wined3d: Properly compare integers in wined3d_bo_slab_vk_compare().
+ wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
+ wined3d: Use wined3d_mask_from_size() in geometry_shader_init_stream_output().
+ wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
+ wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
+ d3d11/tests: Add some tests for ID3DUserDefinedAnnotation.
+ wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().
+ wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
+ wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
+ wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
+ wined3d: Use wined3d_uint32_compare() in compare_sig().
+ wined3d: Use wined3d_uint32_compare() in glsl_program_key_compare().
+ wined3d: Use wined3d_bit_scan() in vshader_get_input().
+ wined3d: Use wined3d_bit_scan() in wined3d_device_process_vertices().
+ wined3d: Use wined3d_bit_scan() in context_update_stream_info().
+ wined3d: Get rid of a superfluous cast.
+ wined3d: Use wined3d_bit_scan() in context_preload_textures().
+ wined3d: Use wined3d_bit_scan() in draw_primitive_immediate_mode().
+ wined3d: Use wined3d_bit_scan() in wined3d_context_gl_map_fixed_function_samplers().
+ wined3d: Use wined3d_bit_scan() in set_glsl_shader_program().
+ wined3d: Use wined3d_bit_scan() in shader_glsl_load_constants_i().
+ wined3d: Use wined3d_bit_scan() in shader_glsl_load_constantsB().
+ wined3d: Use wined3d_bit_scan() in shader_generate_glsl_declarations().
+ wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
+ wined3d: Use wined3d_bit_scan() in shader_arb_load_np2fixup_constants().
+
+Huw D. M. Davies (4):
+ winepulse: Remove unused member "mute".
+ widl: Remove the uuid_t typedef which causes conflicts on macOS.
+ winepulse: Remove unnecessary alloc_size.
+ winecoreaudio: Remove unnecessary buffer sizes.
+
+Jacek Caban (2):
+ server: Use console_add_queue for console output.
+ user32: Remove _wassert workaround.
+
+Jan Sikorski (19):
+ wined3d: Acquire depth/stencil state references for command lists by inspecting CS packets.
+ wined3d: Acquire rasterizer state references for command lists by inspecting CS packets.
+ wined3d: Acquire blend state references for command lists by inspecting CS packets.
+ wined3d: Acquire references to render-target views for command lists by inspecting CS packets.
+ wined3d: Acquire references to shader resource views for command lists by inspecting CS packets.
+ wined3d: Acquire references to unordered-access views for command lists by inspecting CS packets.
+ wined3d: Acquire references to depth/stencil views for command lists by inspecting CS packets.
+ wined3d: Acquire references to constant buffers for command lists by inspecting CS packets.
+ wined3d: Acquire references to cleared unordered-access views for command lists by inspecting CS packets.
+ wined3d: Acquire references to cleared render-target views for command lists by inspecting CS packets.
+ wined3d: Acquire references to indirect dispatch buffers for command lists by inspecting CS packets.
+ wined3d: Acquire references to indirect draw buffers for command lists by inspecting CS packets.
+ wined3d: Acquire references to index buffers for command lists by inspecting CS packets.
+ wined3d: Acquire references to stream output buffers for command lists by inspecting CS packets.
+ wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
+ wined3d: Acquire references to updated resources for command lists by inspecting CS packets.
+ wined3d: Acquire references to blitted resources for command lists by inspecting CS packets.
+ wined3d: Acquire references to unordered-access view counter buffers for command lists by inspecting CS packets.
+ wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets.
+
+Jinoh Kang (1):
+ ntdll/unix: Zero-extend IP_TOS byte to INT.
+
+Liam Murphy (1):
+ winmm/tests: Demonstrate that WOM_DONE is not invoked reentrantly.
+
+Louis Lenders (2):
+ wbemprox: Add some properties of SoftwareLicensingProduct class.
+ ole32: Add stub for OleConvertIStorageToOLESTREAMEx.
+
+Matteo Bruni (1):
+ d3dcompiler/tests: Use the relevant d3dcompiler version in blob tests.
+
+Michael Stefaniuc (17):
+ dmsynth: Drop "synth" from the synth_sink field.
+ dmsynth: Activate the sink from the synth Activate() method.
+ dmsynth: Avoid hungarian notation in the synth object.
+ dmsynth: Disconnect old sink, addref and init new sink.
+ dmusic: Call SetSynkSink() first to initialize the Synth.
+ dmsynth: Pass the master clock on to the sink.
+ dmusic: Get rid of the SynthPortImpl typedef.
+ dmusic: Remove SynthPortImpl from the method and vtbl names.
+ dmusic/tests: Fix an object leak.
+ dmusic: Send the master clock to the synth and not a latency clock.
+ dmusic: The synth port needs to get the latency clock from the synth.
+ dmsynth: Implement SetMasterClock() for the sink.
+ dmsynth: Implement the sink Init method.
+ dmusic: Implement the E_NOTIMPL methods of the synth port.
+ dmsynth: Add error handling to the synth GetPortCaps method.
+ dmusic: Forward the synth port GetCaps to the synth method.
+ dmusic/tests: Add some initial synth port tests.
+
+Nikolay Sivov (44):
+ dwrite/tests: Use CRT memory allocation functions.
+ mfplat: Implement MFTGetInfo().
+ mfreadwrite/tests: Use CRT allocation functions.
+ dwrite: Implement GetMatchingFontsByLOGFONT().
+ dwrite: Move text format object implementation to a separate file.
+ mf/samplegrabber: Cancel pending sample timer.
+ mfmediaengine: Add IMFGetService stub.
+ mfmediaengine/tests: Do not use stack variables for async notification callbacks.
+ d3d10/effect: Add a structure to keep shader variables references.
+ d3d10/effect: Add arrays for all state variables.
+ d3d10/effect: Store state variables references in their own arrays.
+ d3d10/effect: Fix iteration in GetBackingStore() for sampler states.
+ d3d10/effect: Fix iteration in GetBackingStore() for blend states.
+ include: Fixup DWRITE_COLOR_GLYPH_RUN1 definition.
+ dwrite: Partially implement newer TranslateColorGlyphRun() variant.
+ dwrite/tests: Use a better invalid value to make a test pass reliably.
+ comctl32/listview: Add partial implementation of LVM_GETNEXTITEMINDEX.
+ wshom: Use CRT allocation functions.
+ d3d10/effect: Fix iteration in GetBackingStore() for depth stencil states.
+ d3d10/effect: Fix iteration in GetBackingStore() for rasterizer states.
+ d3d10/effect: Fix index access in GetSampler().
+ d3d10/effect: Fix index access in GetRasterizerState().
+ d3d10/effect: Fix index access in GetDepthStencilState().
+ d3d10/effect: Fix index access in GetBlendState().
+ version: Use same Windows 10 build number for version information.
+ scrrun: Use CRT allocation functions.
+ scrrun/dictionary: Remove typedef from object data type.
+ mf: Move standard quality manager stub to a separate file.
+ mf/tests: Add another format to Video Processor supported formats list.
+ mfreadwrite/reader: Add m4v format magic.
+ shell32: Ignore KF_FLAG_NOT_PARENT_RELATIVE in SHGetKnownFolderPath().
+ d3dcompiler: Implement D3DWriteBlobToFile().
+ d3d10/tests: Add a test with fx_4_1 binary.
+ mfmediaengine: Implement SetSourceFromByteStream().
+ mfmediaengine: Implement audio renderer configuration methods.
+ comctl32/tests: Add some tests for TBBUTTON.iBitmap for separators.
+ include: Add some ListView flags.
+ mfmediaengine: Handle shutdown state in GetCurrentSource().
+ mfmediaengine: Handle shutdown state in Play().
+ mfmediaengine: Handle shutdown state in Pause().
+ mfmediaengine: Handle shutdown state in GetBuffered().
+ mfmediaengine: Handle shutdown state in a few stubs.
+ mfmediaengine: Improve AddRange() behavior for intersecting ranges.
+ dwrite/tests: Remove remaining kernel32 heap calls.
+
+Paul Gofman (39):
+ concrt140: Add ?_Byte_reverse_table@details@Concurrency@@3QBEB data export.
+ msvcp110: Add ?_Byte_reverse_table@details@Concurrency@@3QBEB data export.
+ msvcp120: Add ?_Byte_reverse_table@details@Concurrency@@3QBEB data export.
+ winhttp/tests: Also test async websockets with secure connection.
+ winhttp: Use separate SSL read and write buffers.
+ winhttp: Use a buffer for sending frame in send_frame().
+ winhttp: Allow receive on shutdown web socket.
+ winhttp: Consider short read from netconn_recv() in receive_bytes().
+ winhttp: Drain frames until close frame in socket_close().
+ winhttp: Factor out socket_send_complete() function.
+ winhttp: Count queued websocket send operations.
+ winhttp: Allow synchronous nonblocking send in WinHttpWebSocketSend() when possible.
+ server: Release correct sockets in poll_socket().
+ winhttp: Return ERROR_INVALID_OPERATION when websocket is in the wrong state.
+ winhttp: Set socket state to shutdown right away in WinHttpWebSocketShutdown().
+ winhttp: Factor out send_socket_shutdown() function.
+ winhttp: Use send_socket_shutdown() in WinHttpWebSocketClose().
+ winhttp: Move close callback call to task_socket_close().
+ winhttp: Factor out receive_close_status() function.
+ winhttp: Process server close frame in handle_control_frame().
+ winhttp/tests: Test closing websocket when receive is pending.
+ winhttp: Set socket close state in WinHttpWebSocketClose().
+ winhttp: Move receive callback call to task_socket_receive().
+ winhttp: Count queued websocket receive operations.
+ winhttp: Send callback for pending receives right away when closing websocket.
+ winhttp: Return error from WinHttpWebSocketQueryCloseStatus() if close frame was not received.
+ winhttp: Remove an extra pending_sends increment in WinHttpWebSocketSend().
+ winhttp: Append mask to output frame even if buffer length is zero.
+ winhttp: Attemp sync websocket send even if data doesn't fit SSL buffer.
+ winhttp: Attemp sync websocket send even if data doesn't fit frame buffer.
+ winhttp: Allow synchronous nonblocking send in send_socket_shutdown().
+ winhttp: Allow synchronous nonblocking send in socket_send_pong().
+ winhttp: Pass server initiated websocket close request to application.
+ winhttp/tests: Test shutting down websocket when receive is pending.
+ winhttp: Don't mind socket state in WinHttpWebSocketQueryCloseStatus().
+ winhttp: Factor out socket_close_complete() function.
+ winhttp: Don't queue socket_close() in WinHttpWebSocketClose() if close frame is already received.
+ winhttp: Don't allow socket transfers after receiving close frame.
+ winhttp: Don't allow queueing websocket receive if another is pending.
+
+Piotr Caban (2):
+ msvcrt: Add support for demangling char{8,16,32}_t types.
+ msvcrt: Fix Pi constants while computing acosf.
+
+Piotr Kleski (1):
+ bcrypt: Return BCryptSignHash len when only output is NULL.
+
+Robert Wilhelm (2):
+ scrrun: Add test for GetTempName.
+ scrrun: Generate temp name with tmp suffix.
+
+Rémi Bernon (36):
+ dinput/tests: Load the test driver in the WinePlugPlay group.
+ include: Define MEDIASUBTYPE_MSAUDIO1 in wmcodecdsp.idl.
+ mf/tests: Simplify static media type definition.
+ mf/tests: Add some WMA decoder creation tests.
+ dinput/tests: Add some tests for DIERR_INPUTLOST conditions.
+ dinput: Introduce new is_exclusively_acquired helper.
+ dinput: Use an enumeration instead of BOOL for acquired status.
+ dinput: Return DIERR_INPUTLOST when device is removed.
+ mf/tests: Add some WMA encoder creation tests.
+ mf/tests: Add some WMA encoder ProcessInput tests.
+ mf/tests: Add some WMA decoder SetInputType tests.
+ mf/tests: Add some WMA decoder SetOutputType tests.
+ mf/tests: Add some WMA decoder GetInputAvailableType tests.
+ mf/tests: Add some WMA decoder GetOutputAvailableType tests.
+ widl: Do not generate C++ enum typedefs in WinRT mode.
+ widl: Clarify declaration type names vs (reference) type names.
+ widl: Fix nested parameterized types C / short name output.
+ widl: Use "string" for HSTRING in signatures for generated UUID.
+ widl: Fix sign handling in parameterized types signatures.
+ mf/tests: Add some WMA decoder GetInputStreamInfo tests.
+ mf/tests: Add some WMA decoder GetOutputStreamInfo tests.
+ setupapi/tests: Add possible test_need_media results for Win10.
+ setupapi/tests: Add some service installation flags tests.
+ wine.inf: Start PlugPlay service on prefix initialization.
+ dinput/tests: Add some RegisterDeviceNotificationA and hotplug tests.
+ wine.inf: Start EventLogService on prefix initialization.
+ plugplay: Use ncacn_np instead of ncalrpc transport.
+ include: Add more WMA GUIDs to wmcodecdsp.idl.
+ wmadmod: Introduce new DLL and tests.
+ user32: Add a filter member to device_notification_details.
+ user32: Remove FIXME from RegisterDeviceNotificationA.
+ sechost: Support device interface notifications filtering.
+ ntoskrnl.exe: Enforce path case in WM_DEVICECHANGE notifications.
+ xinput1_3: Fix printf format warnings with long types.
+ windows.gaming.input: Fix printf format warnings with long types.
+ winexinput.sys: Fix warnings from long integer types.
+
+Stefan Dösinger (9):
+ d3d11/tests: Disable cross-device ContextState tests.
+ d3d11/tests: Ignore random WARP failures in test_pipeline_statistics_query.
+ d3d9/tests: Accept Nvidia results in test_sample_mask as broken.
+ d3d8/tests: Accept Nvidia results in test_sample_mask as broken.
+ d3d8/tests: Accept a broken Windows 10 20H? result.
+ d3d8/tests: Accept new WARP test failure in test_updatetexture().
+ ddraw/tests: Accept broken depth readback of new-ish AMD GPUs.
+ ddraw/tests: Treat refresh rates with 1 hz difference as equal.
+ ddraw/tests: Don't insist on a different refresh rate if no refresh rate was requested.
+
+Tim Clem (8):
+ winemac.drv: Allow foregrounding WS_EX_NOACTIVATE windows.
+ winemac.drv: Use Cocoa nonactivating panels for WS_EX_NOACTIVATE windows.
+ winemac.drv: Don't activate the app if its first window is WS_EX_NOACTIVATE.
+ winemac.drv: Factor out cursor clipping code to its own class.
+ winemac.drv: Create a protocol to represent a cursor clipping handler.
+ winemac.drv: Factor common cursor clipping methods into functions.
+ winemac.drv: Add a cursor clipping implementation using -setMouseConfinementRect:.
+ winemac.drv: Use -setMouseConfinementRect: for cursor clipping by default.
+
+Zebediah Figura (11):
+ winhttp: Remove unused ole32 import.
+ d3d11: Implement ID3D11RasterizerState1.
+ d3d11: Implement ID3D11Device1::CreateRasterizerState1().
+ server: Allocate enough space for the backslash in dup_nt_name() (Valgrind).
+ d3d11: Report D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER.
+ d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
+ wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
+ include: Define InterlockedExchangeAdd64() and InterlockedExchangeAddSizeT().
+ wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().
+ wined3d: Prefer mapping a BO if the buffer has WINED3D_BUFFER_USE_BO set.
+ wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
+
+Zhiyi Zhang (20):
+ comctl32/listview: Support themed check boxes for LVS_EX_CHECKBOXES style.
+ comctl32/treeview: Support themed check boxes for TVS_CHECKBOXES style.
+ comctl32/status: Remove redundant background drawing code.
+ comctl32/status: Calculate border for part background only when theming is off.
+ comctl32/status: Do not draw background for status text.
+ uxtheme/tests: Add EnableThemeDialogTexture() tests.
+ comctl32/tests: Remove WM_CTLCOLORSTATIC tests for static controls.
+ comctl32/tests: Remove WM_CTLCOLORSTATIC tests for property sheets.
+ uxtheme: Do not call SetWindowTheme() in EnableThemeDialogTexture().
+ uxtheme: Make IsThemeDialogTextureEnabled() return TRUE for all valid flags without ETDT_DISABLE.
+ uxtheme: Allow EnableThemeDialogTexture() to set flags in multiple steps.
+ uxtheme: Hook DefDlgProc() for dialog theming.
+ comctl32/button: Enable parent dialog tab texture.
+ comctl32/static: Enable parent dialog tab texture.
+ comctl32/propsheet: Handle page dialog tab texture in DefDlgProc().
+ user32: Avoid recalculating the non-client hit-test value for NC_HandleNCMouseMove().
+ user32/tests: Test painting standard scroll bars in hovered state.
+ user32: Draw standard scroll bars in hovered state only when they were previously painted by DefWinProc().
+ uxtheme: Search TMT_IMAGEFILE1~7 first when drawing background for parts without glyph images.
+ uxtheme: Do not resize source image even if destination is smaller than sizing margins.

--
Alexandre Julliard
diff --git a/AUTHORS b/AUTHORS
index 5c1443c7fc8..9e6202a3f5c 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -190,6 +190,7 @@ Benjamin Kramer
Ben Klein
Ben Mayhew
Ben Peddell
+Ben Shefte
Ben Taylor
Beren Minor
Bernard Ladenthin
@@ -1014,6 +1015,7 @@ Leonid Lobachev
Leo van den Berg
Leslie Choong
Liam Middlebrook
+Liam Murphy
Li Keqing
Lilia Roumiantseva
Linus Torvalds
@@ -1390,6 +1392,7 @@ Pierre Schweitzer
Pim Bollen
Piotr Caban
Piotr Chruściel
+Piotr Kleski
Piotr Pawłow
Porot Mo
Przemysław Białek
diff --git a/VERSION b/VERSION
index 52a9857d2cb..04be7bec08b 100644
--- a/VERSION
+++ b/VERSION
@@ -1 +1 @@
-Wine version 7.0
+Wine version 7.1
diff --git a/configure b/configure
index 6d69d6b8a1c..425d267ec50 100755
--- a/configure
+++ b/configure
@@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
-# Generated by GNU Autoconf 2.71 for Wine 7.0.
+# Generated by GNU Autoconf 2.71 for Wine 7.1.
#
# Report bugs to .
#
@@ -611,8 +611,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
-PACKAGE_VERSION='7.0'
-PACKAGE_STRING='Wine 7.0'
+PACKAGE_VERSION='7.1'
+PACKAGE_STRING='Wine 7.1'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='https://www.winehq.org'

@@ -2575,7 +2575,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
-\`configure' configures Wine 7.0 to adapt to many kinds of systems.
+\`configure' configures Wine 7.1 to adapt to many kinds of systems.

Usage: $0 [OPTION]... [VAR=VALUE]...

@@ -2645,7 +2645,7 @@ fi

if test -n "$ac_init_help"; then
case $ac_init_help in
- short | recursive ) echo "Configuration of Wine 7.0:";;
+ short | recursive ) echo "Configuration of Wine 7.1:";;
esac
cat <<\_ACEOF

@@ -2915,7 +2915,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
-Wine configure 7.0
+Wine configure 7.1
generated by GNU Autoconf 2.71

Copyright (C) 2021 Free Software Foundation, Inc.
@@ -3399,7 +3399,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.

-It was created by Wine $as_me 7.0, which was
+It was created by Wine $as_me 7.1, which was
generated by GNU Autoconf 2.71. Invocation command line was

$ $0$ac_configure_args_raw
@@ -23393,7 +23393,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
-This file was extended by Wine $as_me 7.0, which was
+This file was extended by Wine $as_me 7.1, which was
generated by GNU Autoconf 2.71. Invocation command line was

CONFIG_FILES = $CONFIG_FILES
@@ -23457,7 +23457,7 @@ ac_cs_config_escaped=`printf "%s\n" "$ac_cs_config" | sed "s/^ //; s/'/'\\\\\\\\
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config='$ac_cs_config_escaped'
ac_cs_version="\\
-Wine config.status 7.0
+Wine config.status 7.1
configured by $0, generated by GNU Autoconf 2.71,
with options \\"\$ac_cs_config\\"

594e431e36d Release 7.1.
ANNOUNCE | 963 +++++++++++++++++++++++++++++++++++---------------------------
AUTHORS | 3 +
VERSION | 2 +-
configure | 18 +-
4 files changed, 559 insertions(+), 427 deletions(-)

Upstream: source.winehq.org


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