arb_compute_shader glsl min/max: Update gl_MaxComputeUniformComponents

Graphics / Mesa 3D Graphics Library / Piglit - Jordan Justen [intel.com] - 27 July 2014 19:21 UTC

The http://www.opengl.org/registry/specs/ARB/compute_shader.txt spec has an inconsistency:
- gl_MaxComputeUniformComponents is spec'd as 1024
- MAX_COMPUTE_UNIFORM_COMPONENTS is spec'd as 512

In Khronos bug 12370 this has been resolved in that the GLSL version should be lowered to 512.

cf9765d arb_compute_shader glsl min/max: Update gl_MaxComputeUniformComponents
tests/spec/arb_compute_shader/minimum-maximums.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

Upstream: cgit.freedesktop.org


  • Share