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  1. Latest News
  2. radv: Format
  3. Recheck include/ with IWYU
  4. venus: add generated venus-protocol headers
  5. venus: add experimental renderers
  6. venus: initial support for vkCreateInstance
  7. venus: initial support for queue/fence/semaphore
  8. venus: initial support for descriptor sets
  9. venus: initial support for command buffers


  1. Latest News (cont.)
  2. venus: initial support for WSI
  3. Add circular WAL decoding buffer
  4. Optionally prefetch referenced data in recovery
  5. zink: implement uniform inlining
  6. aux/trace: add GALLIUM_TRACE_TRIGGER mode
  7. lavapipe: add vulkan 1.1 properties/features apis
  8. Add wraparound failsafe to VACUUM.
  9. android: Drop custom file abstraction + UI
  10. Add method to plot loudness analysis graph
  11. mfplay: Add support for async user callback
  12. msvcp140_1: Implement the DLL.

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Unvanquished

Unvanquished's game engine is Daemon and is a combination of the ioquake3 and ETXreaL open-source game engines with many advanced modifications.

unvanquished.net

  • Unvanquished Release Tags

  • Properly fix curses console on Windows (stderr is not used on Windows)
    Amanieu d'Antras
  • Removal of old maps
    Darren Salt
  • Include opus in the stripped tarball – may not be in current distributions
    Darren Salt
  • Fix turret shader
    Darren Salt
  • .deb build fix (README.txt got renamed).
    Darren Salt
  • Fix shfolder not getting freed
    cmf028
  • Reset cg.zoomed to false when you can no longer zoom
    dolcetriade
  • Merge branch 'master' into debian
    Darren Salt
  • Fix bashisms in tarball.sh
    Darren Salt
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