Besides implementing the new statement this change fix some issues with the parsing of PREPARE and EXECUTE statements.
This implements storing and retrieving iris_compiled_shader objects from the on-disk shader cache.
This lets st/nir cache the NIR for shaders, based on the shader source string hash, allowing us to skip initial compiles altogether, and also letting us start from there should we need to recompile for NOS.
Mostly commit messages, attribution, and text, all suggested by Andres Freund.
. Many tests run for 0.01s which is way too short to give accurate results. Other tests take over 40 seconds which is way too long. Significantly increase the iterations of the short running tests. Reduce number of alignment variations in the long running memcpy walk tests so they take less than 5 seconds.
Add another two padding methods "VALID" and "SAME" as tensorflow, and keep the existing "SAME_CLAMP_TO_EDGE" method suggested by sr filter.
This avoids xfdesktop hanging on startup waiting for a Thunar instance which may be started by dbus, or even worse, is not installed causing xfdesktop to hang until the synchronous calls timeout.
To access a shell on a disk image, the man page on Fedora-29 says to run: `systemd-nspawn -M Fedora-Cloud-Base-28-1.1.x86_64.raw`.
The codecvt vtable is not a real vtable because it also contains the conversion state data.
This header was removed in 2014 (3c6b4e415) as deprecated and added again in 2015 (2e88eb705) as causing some issue with former Qemu versions.
The desktop-shell-specific bindings were identified from shell_add_bindings in desktop-shell/shell.c.
Some vector sysval can't be lowered to scaler, so need to break it to scaler in nir to gpir convertion.
When using posix_spawn or fork to launch a child process, the parent needs to wait for the child, otherwise the dead child is left as a zombie process.
This fixes a few miscellaneous issues with the fixed-function blending programming, though it is far from complete.
This new lowering pass implements the OpenGL ES blend pipeline in shaders, applicable to hardware lacking full-featured blending hardware (including Midgard/Bifrost and vc4).
The load/store optimizer pass doesn't handle WaW hazards correctly and this is the root cause of the reflection issue with Monster Hunter World.
Shows an infobar with a link to the respective wiki page Adds a button to the About dialog Replaces If6eb1542d2ad310226f76850f480f2f99070b803
Change-Id: Id183dccb5802a1be0180471140266f3dd7a8123d Reviewed-on:
Debian unstable is frozen for the Debian 9 release, current development happens in experimental.
The vmwgfx driver supports emulated coherent surface memory as of version 2.16.