llvmpipe: implement support for cube map arrays

Graphics / Mesa 3D Graphics Library / Mesa - Roland Scheidegger [vmware.com] - 4 August 2014 21:13 UTC

This just covers the resource side of things, not the actual sampling. Here things are trivial as cube map arrays are identical to 2d arrays in all respects.

ea05cfa llvmpipe: implement support for cube map arrays
src/gallium/drivers/llvmpipe/lp_screen.c | 3 ++-
src/gallium/drivers/llvmpipe/lp_setup.c | 6 +++++-
src/gallium/drivers/llvmpipe/lp_state_sampler.c | 6 +++++-
src/gallium/drivers/llvmpipe/lp_texture.c | 3 ++-
src/gallium/drivers/llvmpipe/lp_texture.h | 2 ++
5 files changed, 16 insertions(+), 4 deletions(-)

Upstream: cgit.freedesktop.org


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