This just covers the resource side of things, not the actual sampling. Here things are trivial as cube map arrays are identical to 2d arrays in all respects.
ea05cfa llvmpipe: implement support for cube map arrays
src/gallium/drivers/llvmpipe/lp_screen.c | 3 ++-
src/gallium/drivers/llvmpipe/lp_setup.c | 6 +++++-
src/gallium/drivers/llvmpipe/lp_state_sampler.c | 6 +++++-
src/gallium/drivers/llvmpipe/lp_texture.c | 3 ++-
src/gallium/drivers/llvmpipe/lp_texture.h | 2 ++
5 files changed, 16 insertions(+), 4 deletions(-)
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