built-in-constants: Add geometry shader #extension work-around for ES

Graphics / Mesa 3D Graphics Library / Piglit - Ian Romanick [intel.com] - 1 September 2016 12:59 UTC

I thought I had this in my previous series, but I cannot find any trace of it. Prevents a regression in tests/spec/glsl-es-3.10/minimum-maximums.txt after GL_OES_geometry_shader is enabled. It also fixes tests/spec/oes_geometry_shader/minimum-maximums.txt

v2: Add extension enables to the passthrough shader too.

e6a151b built-in-constants: Add geometry shader #extension work-around for ES
tests/shaders/built-in-constants.c | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)

Upstream: cgit.freedesktop.org


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